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karpana
Junior Member
 
Join Date: Jan 2016
Posts: 25

Old March 7th, 2016, 08:26 PM
I'm very new to authoring in herolab, but have viewed many tutorials and read the manuals.

In the manual I found this page:
file:///C:/ProgramData/Hero%20Lab/data/pathfinder/authoring/pathfindereditwhere.htm#skills

which lists off all the skill codes ...
well sort of..

for the profession ones, it only displays "Profession (Other)"...
is there a list of all the codes for all the profession skills?

I'm trying to implement some situational text that affects them all, but I would need a complete list of all those codes to make my "adjustment" function to work.

please help.
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Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old March 8th, 2016, 12:09 AM
Switch on "Enable Data File Debugging" in the Develop menu, then right click on the skill in the skills panel. At the bottom of the menu it says "Copy Unique Id (xxx) to Clipboard". The "xxx" is the unique id for the skill.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old March 8th, 2016, 08:13 AM
This should be in the Pathfinder forum, but if you're working on something that affects every profession skill you'll want to use a loop with the Helper tag that targets every profession skill. You don't need a full list.
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karpana
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Join Date: Jan 2016
Posts: 25

Old March 8th, 2016, 12:08 PM
Farling, thank you for the information.
I'll give that a whirl.

AndrewD2, thank you. is there a sample I can refer to?
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old March 8th, 2016, 12:16 PM
turn on data file debugging and add a profession skill right click and "view tags for xxx" once that window pops up do a serach for profession or Helper. You'll find a tag this is "Helper.XXXXX" where it's pretty clear it's referring to the profession skill category.

You'll then want to make a foreach loop like

Code:
foreach pick in hero from BaseSkill where "Helper.XXXXX"
  #situational[eachpick, "my monkey likes bananas", field[thingname].text]
  nexteach
Situationals need to run by Render 10000
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karpana
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Join Date: Jan 2016
Posts: 25

Old March 8th, 2016, 06:17 PM
Uber Thanks AndrewD2.

Exactly the assistance I was looking for...
(and oh so much easier than what I had done previously)
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old March 8th, 2016, 06:18 PM
Glad to help. We all start somewhere. I asked all kinds of questions like this before I learned about the debugging stuff so that's like the #1 thing to learn about.
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