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Eretas
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Join Date: Sep 2010
Posts: 147

Old March 7th, 2016, 06:56 PM
How or who can modifie the output file for fantasy ground without having to manipulate the text file? According to the FG forum, these manipulation need to be done. But i suspect it should be easy to modifie some file to do it automatically! I am wrong?

Quote:
Originally Posted by https://www.fantasygrounds.com/forums/showthread.php?20522-Pathfinder-Creature-Parser-V2-Beta-Version&p=169001&viewfull=1#post169001
HeroLab statblock output
In HeroLab go to File -> Output Active Hero Statblock -> Plain Text -> Save to File and the output parses fine with some minor changes to the HeroLab exported file:
Add an XP line between the Name/CR line and Type line.
Remove the --------- lines around the section titles. (remove the whole line)
Remove any blank lines within each individual statblock.
Remove the HeroLab notice at the bottom.
Give each special ability entry a type indicator (Su), (Ex) or (Sp) and ensure each special ability line ends in a full stop/period ( . ) This ensures the formatting of special abilities in the Other tab is correct and helps to avoid XML errors when opening the module in Fantasy Grounds.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old March 7th, 2016, 07:52 PM
I'd file a bug report for the appropriate system (I'm guessing Pathfinder)
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Eretas
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Join Date: Sep 2010
Posts: 147

Old March 7th, 2016, 07:57 PM
Thanks! Yes it's Pathfinder.
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Farling
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Join Date: Mar 2013
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Old March 8th, 2016, 12:13 AM
The bug report isn't necessarily for LoneWolf to deal with since it is the "Plain text" stat block output which doesn't match with Fantasy Grounds requirements (it is NOT the exported fantasy grounds format causing the problem).

It looks like the developer of that import tool has added support for CombatManager, so I'm not sure why they wouldn't provide detection (and support) for the HeroLab stat block format.

Maybe a bug report with FG will help them support this format?

Last edited by Farling; March 8th, 2016 at 12:16 AM.
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