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bordercount
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Old March 18th, 2009, 06:42 PM
There's a generic Giant that can be taken by a handful of armies, including Empire, VC, TK, and DE. I just tested it with AB using Empire and VC and the option is there, but it's not there for DE. The Giant was introduced as DoW for those armies during onset of 7th edition; I believe it showed up White Dwarf after the release of the Empire book. It should still be valid.
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robert
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Old March 19th, 2009, 02:57 PM
thx, will fix these
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bordercount
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Old March 20th, 2009, 07:52 AM
I just got an email from GW stating that most armies can't DoW, but can still take RoR and Giants.
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GreenTea
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Old March 20th, 2009, 02:55 PM
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Originally Posted by robert View Post
thx, will fix these
Give me a shout if you'd like help tracking down other inconsistencies.
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robert
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Old March 20th, 2009, 05:09 PM
sure, if you find any i will be happy to fix them :~)

thx!
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GreenTea
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Old March 28th, 2009, 06:36 PM
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Originally Posted by robert View Post
sure, if you find any i will be happy to fix them :~)

thx!
I'll be happy to go through this all, starting this week. I'm playing my tournament game Sunday, so I'll be busy, but I'll go through it on Monday.

I found two small bugs in making my army list, however.

1) A hero can't take enchanted shield with magic armor, as AB sees that as taking two armor choices.

2) Additionally, the warriors of chaos start out red because they require a weapon choice-- great! While shield should always remain an open option (so they can switch to/from special weap to hand weapon/shield when entering melee combat), when choosing any weapon type (extra hand, great weapon, halberds) they should only be limited to one of those choices, and have the rest grayed-out once selected.

More to come!
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Benman
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Old March 29th, 2009, 01:59 AM
1) Hero's/Lords are only allowed to take one set of magic Armor. Magic Shields, Magic Helmets are counted as magical armour also. BRB page 121 and page 122. So AB is fine on that one.
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GreenTea
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Old March 29th, 2009, 08:22 AM
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Originally Posted by Benman View Post
1) Hero's/Lords are only allowed to take one set of magic Armor. Magic Shields, Magic Helmets are counted as magical armour also. BRB page 121 and page 122. So AB is fine on that one.
Good catch-- I had gotten led astray by that whole "sorcerers can't take shields" thread from earlier.

Thanks !
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kfcarpenter
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Old April 1st, 2009, 05:06 AM
If you take a Carnosaur as a mount for an OldBlood shouldn't the OldBloods armour save increase? It increases when you take a ColdOne as a mount.
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forty2j
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Old April 1st, 2009, 12:31 PM
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If you take a Carnosaur as a mount for an OldBlood shouldn't the OldBloods armour save increase? It increases when you take a ColdOne as a mount.
The carn is a monstrous mount.. so no, it doesn't increase your save. Instead it gets ~67% of the shooting directed at you.
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