Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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This one is pretty complex, and I'm really unsure of how to start building it:
1. Class gets a number of points equal to their class level. These points are used to create custom poisons. I think this is the easy part. 2. The poisons can be modified in a number of different ways: Ability score they affect, the DC of the saving throw, the onset time, and the method of absorption (contact, ingested, inhaled). Each modification to the base stats of the poison costs a number of points. I can't even think of a similar ability that I could look at and modify. Can anyone suggest a direction that I can take to model this ability? |
#1 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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That sounds like something really complex, like implementing Polymorph. Polymorph is something that LWD had to do.
Is this a homebrew ability, or is it from a 3rd party publisher? It doesn't seem like something Paizo would be adding to the game. |
#2 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Yep. This is always the difficulty with implementing rules that add new "build-a-bear workshop" subsystems. It's possible for a regular user to do (I've done it a couple times for Spheres of Power/Might), but requires a deep dive into custom components and UI work - which means hand-coding XML instead of having the editor, and having to figure out a lot of stuff on your own with little official support. Even with more experience than most, it takes me weeks of work to do something like this.
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#3 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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This is a third party class, the Assassin from Interjection Games. The Poison specialization is what I'm trying to model.
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#4 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Quote:
Thanks for the insight. |
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#5 |
Senior Member
Join Date: May 2015
Posts: 830
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#6 |
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