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Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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All duly noted. We'll get everything added for which we have the data. Data
file updates will be a major priority once V1.1 is released. I definitely appreciate everyone's patience in the interim. :-) At present, we do NOT have data for the non-figure pieces for Dungeons (e.g. chests, doors, etc.). We also may be lacking some of the additional stuff you've listed below, but I don't know for sure without digging through everything. If we're missing anything, we'll request it from WizKids, but I honestly don't know whether they have all that stuff readily available in electronic format that they can send us. If not, do you happen to have (or know of) a resource for all of this information that will provide it? If so, please let us know. Please explain the problem with "scalable items". You're making vague references, so I'm not sure I understand where the problem is, let alone what can be done to address it. Thanks in advance for clarifying. :-) Thanks, Rob At 03:00 AM 2/16/2003 -0500, you wrote: >Ok, I understand your waste deep in CV v1.1, but when you get a chance to >update the WizKids files, here's a list of things I have found that need >to be added to the Mage Knight Files: > >LEs need to be added, of course. > >Addition of the following MK Dungeons pieces: Wandering Monster Tokens, >Terrain Markers, Treasure Chests, Dungeon Tiles, Doors, & Artifacts > >MK Dungeons rules set to allow selection of Wandering Monster Tokens, >Terrain Markers, Treasure Chests, Dungeon Tiles, Doors, Artifacts, Mage >Spawn, & Heroes prior to gameplay using the guidelines provided in the >rulebook. > >There needs to be a way to easily filter out all Dungeons-only pieces. >Including Heroes level 1-4 and all items listed above other than Mage >Spawn and level 5 Heroes > >Addition of Conquest rules set to allow for building 2000 point conquest >armies using the appropriate restrictions and guidelines > >Castle pieces need to be added, along with Castle figs, to a release >simply entitled "Castle" and not "Castle Heroes" > >Also, there has to be an easier way to list scalable items like Heroes, >Titans, etc. It's FAR too clunky this way, and it makes it hard to find >what you are looking for without constantly changing filters back and forth. > >That's all I can think of now, but I'll probably add more later. If you >have questions or need me to explain something, please ask. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com |
#1 |
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www.mkrealms.com like the other realms sites, has for lack of a better word, galleries of all the figs, titans, and castle pieces. If you can't get the info from Wizkids, its available there. For doors, there's really just the two types, wooden and iron, and some other things like Terrain markers only have a few distinct versions, and would be useful only for setting up a dungeon crawl in advance.
For scalable figs, the way they are set up just seems inefficient. I don't really know the program's insides enough to suggest a fix, but if anyone else has a suggestion, please offer it. Besides that as I said before "There needs to be a way to easily filter out all Dungeons-only pieces. Including Heroes lvl 1-4" like I don't know, a selection in "Settings" or a new tag to filter for, but put it at the top of the list so its easier to use. In the mean time, is there a way to "turn off" the Level 1-4 versions of heroes if you are building a non-Dungeons army? --Kyle Turner emperor799@earthlink.net "You might say Reality is a result of complex negotiations between the observer and the observed. But that is merely a point of view." -- Andromeda ----- Original Message ----- From: Rob Bowes To: cardvault@yahoogroups.com Sent: Wednesday, February 19, 2003 12:31 AM Subject: Re: [CardVault] Mage Knight All duly noted. We'll get everything added for which we have the data. Data file updates will be a major priority once V1.1 is released. I definitely appreciate everyone's patience in the interim. :-) At present, we do NOT have data for the non-figure pieces for Dungeons (e.g. chests, doors, etc.). We also may be lacking some of the additional stuff you've listed below, but I don't know for sure without digging through everything. If we're missing anything, we'll request it from WizKids, but I honestly don't know whether they have all that stuff readily available in electronic format that they can send us. If not, do you happen to have (or know of) a resource for all of this information that will provide it? If so, please let us know. Please explain the problem with "scalable items". You're making vague references, so I'm not sure I understand where the problem is, let alone what can be done to address it. Thanks in advance for clarifying. :-) Thanks, Rob At 03:00 AM 2/16/2003 -0500, you wrote: >Ok, I understand your waste deep in CV v1.1, but when you get a chance to >update the WizKids files, here's a list of things I have found that need >to be added to the Mage Knight Files: > >LEs need to be added, of course. > >Addition of the following MK Dungeons pieces: Wandering Monster Tokens, >Terrain Markers, Treasure Chests, Dungeon Tiles, Doors, & Artifacts > >MK Dungeons rules set to allow selection of Wandering Monster Tokens, >Terrain Markers, Treasure Chests, Dungeon Tiles, Doors, Artifacts, Mage >Spawn, & Heroes prior to gameplay using the guidelines provided in the >rulebook. > >There needs to be a way to easily filter out all Dungeons-only pieces. >Including Heroes level 1-4 and all items listed above other than Mage >Spawn and level 5 Heroes > >Addition of Conquest rules set to allow for building 2000 point conquest >armies using the appropriate restrictions and guidelines > >Castle pieces need to be added, along with Castle figs, to a release >simply entitled "Castle" and not "Castle Heroes" > >Also, there has to be an easier way to list scalable items like Heroes, >Titans, etc. It's FAR too clunky this way, and it makes it hard to find >what you are looking for without constantly changing filters back and forth. > >That's all I can think of now, but I'll probably add more later. If you >have questions or need me to explain something, please ask. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: cardvault-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 01:10 AM 2/19/2003 -0500, you wrote:
>www.mkrealms.com like the other realms sites, has for lack of a better >word, galleries of all the figs, titans, and castle pieces. If you can't >get the info from Wizkids, its available there. For doors, there's really >just the two types, wooden and iron, and some other things like Terrain >markers only have a few distinct versions, and would be useful only for >setting up a dungeon crawl in advance. "Available there" doesn't necessarily mean they'll hand us the data nicely. We might have to parse the info out of HTML pages that may or may not include all the particulars needed. What I'm looking for is a resource that will give us the complete set of data in electronic format for us to adapt to data files. If MKRealms will do that, great! But at this point I do not know, so it's not yet safe to make sweeping assumptions about it. >For scalable figs, the way they are set up just seems inefficient. I don't >really know the program's insides enough to suggest a fix, but if anyone >else has a suggestion, please offer it. Unfortunately, this doesn't answer my question. What are "scalable figs" (it's not an official MK term that I've heard before)? How are they "inefficient"? Please explain so I can understand. If I can't understand the problem, there's no way I can come up with a better solution. :-) >Besides that as I said before "There needs to be a way to easily filter >out all Dungeons-only pieces. Including Heroes lvl 1-4" like I don't know, >a selection in "Settings" or a new tag to filter for, but put it at the >top of the list so its easier to use. This is something specific to the data files. I've added this to the todo list and I'll try to come up with something reasonable within the next update of the data files. >In the mean time, is there a way to "turn off" the Level 1-4 versions of >heroes if you are building a non-Dungeons army? Unfortunately, no. Thanks, Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com |
#3 |
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Oh, sorry. "Scalable" was a term I first heard used with the HC oversized figs, but whether officially adopted or not, scaleable figs are those which can be given clicks of damage prior to play to lower their point value (i.e. cost)
Some examples are the titan artillery and the Castle pieces which are not currently in the datafiles. I included the lvl 1-4 Heroes in this in my head, though they are not exactly" scalable." ************************************************ As for mkrealms, I know they have html stats and whatnot, and will look around for something more "manageable". I'll also go ahead and contact the proprietors if I can't find it. That said, all I know of them having is the treasure chests, castle pieces, and LEs. The rest you'll have to get form WK. And please do. ************************************************ Thanks for the attention to MKD and having a way to *easily* turn off MKD-only things would be very helpful. --Kyle Turner emperor799@earthlink.net "You might say Reality is a result of complex negotiations between the observer and the observed. But that is merely a point of view." -- Andromeda ----- Original Message ----- From: Rob Bowes To: cardvault@yahoogroups.com Sent: Wednesday, February 19, 2003 9:01 PM Subject: Re: [CardVault] Mage Knight At 01:10 AM 2/19/2003 -0500, you wrote: >www.mkrealms.com like the other realms sites, has for lack of a better >word, galleries of all the figs, titans, and castle pieces. If you can't >get the info from Wizkids, its available there. For doors, there's really >just the two types, wooden and iron, and some other things like Terrain >markers only have a few distinct versions, and would be useful only for >setting up a dungeon crawl in advance. "Available there" doesn't necessarily mean they'll hand us the data nicely. We might have to parse the info out of HTML pages that may or may not include all the particulars needed. What I'm looking for is a resource that will give us the complete set of data in electronic format for us to adapt to data files. If MKRealms will do that, great! But at this point I do not know, so it's not yet safe to make sweeping assumptions about it. >For scalable figs, the way they are set up just seems inefficient. I don't >really know the program's insides enough to suggest a fix, but if anyone >else has a suggestion, please offer it. Unfortunately, this doesn't answer my question. What are "scalable figs" (it's not an official MK term that I've heard before)? How are they "inefficient"? Please explain so I can understand. If I can't understand the problem, there's no way I can come up with a better solution. :-) >Besides that as I said before "There needs to be a way to easily filter >out all Dungeons-only pieces. Including Heroes lvl 1-4" like I don't know, >a selection in "Settings" or a new tag to filter for, but put it at the >top of the list so its easier to use. This is something specific to the data files. I've added this to the todo list and I'll try to come up with something reasonable within the next update of the data files. >In the mean time, is there a way to "turn off" the Level 1-4 versions of >heroes if you are building a non-Dungeons army? Unfortunately, no. Thanks, Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com To unsubscribe from this group, send an email to: cardvault-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] |
#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Ah! So the "scalable" issue is really the problem with the level 1-4 heroes
at the moment. Now I understand. Thanks for clarifying that for me. I think what may be needed is an option to merge "identical" cards/models (using CV authoring jargon), just like there's an option to merge duplicate cards/models already. I'm going to think about this one a bit more, but it might be something that should be added to V1.1 still (it's not a big risk item, so it may be something I can still add). Thanks, Rob At 01:58 AM 2/20/2003 -0500, you wrote: >Oh, sorry. "Scalable" was a term I first heard used with the HC oversized >figs, but whether officially adopted or not, scaleable figs are those >which can be given clicks of damage prior to play to lower their point >value (i.e. cost) > >Some examples are the titan artillery and the Castle pieces which are not >currently in the datafiles. I included the lvl 1-4 Heroes in this in my >head, though they are not exactly" scalable." --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com |
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