Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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This only stops "Test Now!" from functioning - the "Quick reload game system" option from within the Develop menu in the main HL window will still work.
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Actually it won't. HL is 100% dead until it gets restarted once this bug appears. No work around exists except exit and restart.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Oh, sorry about that. Although actually, once you do restart, if you avoid using test now and just use quick reload, will this be encountered again? Is that a way to avoid getting it again?
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Unless of course you totally shut down HL each time you want to test something and start it again. That will 100% prevent the error from happening but unless you have one of the new Core i9 with m.2 SSD you are looking at allot of wait time to restart HL all the time. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Side note, are you trying to modify a custom system in Authoring Kit, or Mutants and Masterminds? That's where my brain went to when you started talking about Constructs and Immunities.
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
This bug has only been reported in PF1 so far, because that game system is so huge and then the community files for it add even more, and that's what's hitting some memory limits and causing this weird error to be generated. |
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#7 |
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