Junior Member
Join Date: Aug 2009
Posts: 9
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So, I gotta say first off that I've been dabbling with Realm Works all day and I love it so far. It's going to be a great help to my campaign and I can easily see where it will only get better.
So, my main question is about using pins on a smart map in player preview. I can get the pins themselves to appear, and by clicking on "Show Associated Content in Player View", I can get associated content to appear as well. However, anything that I typed in, say like a description of a room, doesn't seem capable of making viewable to my players. Is there a way to reveal this information? Also, had a second question: Is there a way to associate multiple topics with a single pin on a map? Like for example, let's say there is a chest in the corner of the room that has multiple magic items. A pin could mark where the chest is and it links to the various items that's inside. Or is there a better way to organize that information that hasn't really dawned on me yet? |
#1 |
Member
Join Date: Nov 2011
Posts: 76
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I think if you make the Room an Encounter then you can link that to the Pin.
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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@lfseeney gets a cookie!
The description text of a pin is generally intended to be a note that appears when you hover the mouse over the pin. For example, placing a pin next to a secret door might indicate the DC of spotting it. Or a pin next to some footprints in a corridor might have a few details about the type of tracks they are, which a ranger or druid might recognize. If you want to put something substantive on the pin, you're best off creating a new topic, such as an encounter. Then you can associate the topic with the pin and show the topic to the players. Hope this helps! |
#3 |
Junior Member
Join Date: Aug 2009
Posts: 9
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Thanks guys, this was exactly the information I was looking for. I was just pretty much misinterpreting the intent of that small description text under a pin.
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#4 |
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