Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
On kUuserPts & KuserRanks, I would agree on the divisor to not duplicate the effect.. but I'm still confused as to why its bad to use KuserPts and ok to use KuserRanks? Would seem one is just "pre-class" adjusted and the other isn't? Kendall's Approach is certainly streamlined to what I was hoping to do... I'm certain I was losing something in my ability to convey what my goal was in translation of "want to accomplish". 2e "skill checks" were fundamentally simpler than 3.5e since most all revolved around a check against the attribute itself. It just gets muddy when the checks are % based and vary based on progression or attribute change.. But hey at least its not a 1e conversion where they had 18/98 strength to factor heheh @ Both I do appreciate the help from both of you I'm am certainly at the consider me "dangerous" level of understanding in herolab code writing .. hehehe D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#41 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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kUserPts vs. kUserRanks
Class Skill: kUserPRanks = kUserPts Cross-Class Skill: kUserRanks = 1/2 kUserPts It's just easier to take the later, since no math is involved. That's my take from the whole thing. |
#42 |
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