Member
Join Date: Jan 2014
Posts: 73
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I may just be blind, but looking for a way to create a custom weapon (other than via "Magic Melee Weapon", which still requires a base weapon to be present), I have so far been unable to find anything. Am I missing something or is this truly not (yet, I hope) implemented?
I'd appreciate any pointers! |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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You'll need to use the Editor from the Tools menu and create a Setting file and go the the Hand Weapon tab and add it there. It's done this way to keep items from different Settings separate. You can give it a Source to match whatever game you're playing, then you can turn it on and off using the Configure Hero window.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#2 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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That would still be really useful to have a "Custom Weapon" option available from within Hero Lab itself, though. Pretty sure I mentioned this before, but maybe not. In any case there are a lot of users of the program that are intimidated by trying to use the Editor and where .user files go and all of that and just being able to create simple things like custom weapons on the fly within the character itself would be really handy, I would think. It's already available for Skills and Edges, for example, so something like that for weapons and other things would definitely be nice to have.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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The problem with that idea is that there is no capability to edit a weapon's specifications in the Hero Lab main interface. It's quite a bit different from an improvised weapon or a custom Skill.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#4 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Doesn't stop us from wanting it, though.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#5 |
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