Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Army Builder Forums > Army Builder

Notices

Reply
 
Thread Tools Display Modes
armybuilder at yahoogroup
Guest
 
Posts: n/a

Old August 28th, 2001, 02:08 AM
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Win a Marvel vs. CapCom 2 Arcade System!
Click Here to Enter...
http://us.click.yahoo.com/9YX7sC/o58...uFAA/IMSolB/TM
---------------------------------------------------------------------~->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------

There are 11 messages in this issue.

Topics in this digest:

1. Re: Making an item available based on presence of a unit - last time!
From: jizbrand@kc.rr.com
2. New Bretonnian list.
From: "Craig" <hinduchilli@yahoo.com>
3. Space Marine Clerics on bikes
From: Peter Ladd <kapkomm1@mtdata.com>
4. Re: Space Marine Clerics on bikes
From: "Xaxier" <Xaxier@blueyonder.co.uk>
5. Re: Space Marine Clerics on bikes
From: doublenot7@aol.com
6. Re: Space Marine Clerics on bikes
From: JDredd <no_toole@yahoo.com>
7. Re: Space Marine Clerics on bikes
From: Andy Young <andy_m_young@yahoo.com>
8. question on WAB files
From: hughes@fred.net
9. ABCreator--displaying stats limitation?
From: "Mike E" <ace@madbomber.net>
10. Re: ABCreator--displaying stats limitation?
From: "Russell Sparkes" <rjs@inorbit.com>
11. Re: ABCreator--displaying stats limitation?
From: Rob Bowes <rob@wolflair.com>


__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 1
Date: Mon, 27 Aug 2001 12:55:58 -0000
From: jizbrand@kc.rr.com
Subject: Re: Making an item available based on presence of a unit - last time!

Yup, did that too and it worked fine. Maybe I am getting the hang of
this And BTW, I certainly appreciate all the time you give up to
answer questions and support the product.



Subject: Re: [AB] Making an item available based on presence of a
unit - last time!


And you can assign an "itst" attribute to ItemA that makes the item
not
selectable for UnitA (per your second post of the three that came in
a
flurry). :-)

Glad you got it figured out....

Thanks, Rob


At 02:49 AM 8/27/2001 +0000, you wrote:
>Okay, I have a solution (not the more elegant one I wanted, but it
>works). I have ItemA selectable in the items list. Selecting
>confers type:HasItemA on the unit that takes it. UnitA has
>type:AllowsItemA. In the racial attributes, I have a
trat:AllowsItemA
>(at)1m:HasItemA(at)1m.
>
>That triggers the validation error which is good enough. Thanks.





__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 2
Date: Mon, 27 Aug 2001 15:03:12 -0000
From: "Craig" <hinduchilli@yahoo.com>
Subject: New Bretonnian list.

Hi! I've just uploaded a dat file for the WD Brets to ab-files. to
use it, save it into your armybuilder\data directory. This one has
had more testing than my ill-fated SoB list, and should be bug free

-- craig




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 3
Date: Mon, 27 Aug 2001 11:55:29 -0400
From: Peter Ladd <kapkomm1@mtdata.com>
Subject: Space Marine Clerics on bikes

You can't mount a cleric on a bike anymore. How come? Did I miss a rules change?

Pete

PS. Using 40K 2.31 datafiles with AB 2.2a.


__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 4
Date: Mon, 27 Aug 2001 17:22:26 +0100
From: "Xaxier" <Xaxier@blueyonder.co.uk>
Subject: Re: Space Marine Clerics on bikes

Huh, Clerics ? do u mean chaplians, and yes there can have bikes.

------------------------------------
David

aka Master Xaxier - Sons of Promethus Space Marine Chapter
aka Farseer - Ul'rad Salatcan
aka Gorglum - Night Goblin Warlord
aka far to many people


[Non-text portions of this message have been removed]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 5
Date: Mon, 27 Aug 2001 12:54:08 EDT
From: doublenot7@aol.com
Subject: Re: Space Marine Clerics on bikes

What about Space Marine Magic Users using bikes? LOL


[Non-text portions of this message have been removed]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 6
Date: Mon, 27 Aug 2001 10:48:06 -0700 (PDT)
From: JDredd <no_toole@yahoo.com>
Subject: Re: Space Marine Clerics on bikes

Stop it dude. Or my Anti-Paladin is gonna put
the smack down with his Unholy Power-Avenger +5.

--- doublenot7@aol.com wrote:
> What about Space Marine Magic Users using
> bikes? LOL
>
>
> [Non-text portions of this message have been
> removed]
>
>


__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/


__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 7
Date: Mon, 27 Aug 2001 09:44:33 -0700 (PDT)
From: Andy Young <andy_m_young@yahoo.com>
Subject: Re: Space Marine Clerics on bikes


--- Xaxier <Xaxier@blueyonder.co.uk> wrote:
> Huh, Clerics ? do u mean chaplians, and yes there can have bikes.

Works for me -- right there in Wargear...


Andy

__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 8
Date: Mon, 27 Aug 2001 18:23:52 -0000
From: hughes@fred.net
Subject: question on WAB files

is anybody keeping up the WAB files for army builder.

adam



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 9
Date: Mon, 27 Aug 2001 21:29:19 -0000
From: "Mike E" <ace@madbomber.net>
Subject: ABCreator--displaying stats limitation?

I've got 22 stats (b/c of a stat set) in a file I'm creating. In AB
Creator, I only see the first 20 stats on the "Units" tab. Is there
some way to fix this?



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 10
Date: Tue, 28 Aug 2001 03:09:09 -0000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: Re: ABCreator--displaying stats limitation?

--- In armybuilder@y..., "Mike E" <ace@m...> wrote:
> I've got 22 stats (b/c of a stat set) in a file I'm creating. In
> AB Creator, I only see the first 20 stats on the "Units" tab. Is
> there some way to fix this?

In a word: No.
It's a documented (see readkit.txt) limitation of ABCreate. If you
need to set the stats past 20, you have to edit the text version of
the files and use abdata to recreate the runtime versions - OR -
create a hidden option with relevant base: or stat: attributes to set
the various stats that you can't see in ABCreate.

The other option (assuming some of the stats are "temporary" and are
not actually "set" at design time) is to move all of the temporary
stats to the end of the list so you CAN see the stats you need to set
in ABCreate - Note that this can get quite messy if you have already
entered a lot of data.

Cheers,
Russell.
----
Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 11
Date: Mon, 27 Aug 2001 22:38:40 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: ABCreator--displaying stats limitation?

Russell summed it up better than I could have. :-)

I always do two things when creating data files. First, I put all the stats
that I need to initialize to non-zero values within the first 20 stats so
that they are accessible in ABCreator. Stats that are calculated or default
to zero until modified by the user are perfect candidates for putting AFTER
the first block of 20. This is even easier with stats used in stat-sets,
since the display sequence is irrelevant (i.e. the stat-set dictates the
display sequence, so the stats can be in any order).

Second, I always leave a few unused stats distributed among those I'm using
and a handful more at the end. The reason for the second is that I *ALWAYS*
discover that I need at least a couple new stats for various purposes
during data file development. If there are unused (hidden) stats available,
it's easy to use them for intermediate calculations or whatever I happen to
need. :-)

I recommend also leaving a few unused option categories, composition
groups, unit categories, and tweak categories. I usually find I need a
couple extra of at least one of these during data file development.

Hope this helps,
Rob


At 09:29 PM 8/27/2001 +0000, you wrote:
>I've got 22 stats (b/c of a stat set) in a file I'm creating. In AB
>Creator, I only see the first 20 stats on the "Units" tab. Is there
>some way to fix this?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



__________________________________________________ ______________________
__________________________________________________ ______________________



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
  #1 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:29 PM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.