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mototom
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Join Date: Sep 2014
Location: Portland, OR
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Old October 15th, 2020, 12:00 PM
One limitation I'm surprised about is for scene-specific characters. I've created a few characters and subsequently realized that they need to be recurring cast, or the encounter works out in a way that they turn out to be ongoing cast or even GM NPC. It would be great if we could duplicate/move characters between general cast and scenes in a campaign, and if they follow the PC rules between scenes/cast/PCs.
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rob
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Old October 16th, 2020, 02:55 AM
Quote:
Originally Posted by mototom View Post
One limitation I'm surprised about is for scene-specific characters. I've created a few characters and subsequently realized that they need to be recurring cast, or the encounter works out in a way that they turn out to be ongoing cast or even GM NPC. It would be great if we could duplicate/move characters between general cast and scenes in a campaign, and if they follow the PC rules between scenes/cast/PCs.
The backend fully supports these capabilities already. Are they not yet exposed via the UI? If not, then that's an oversight we'll need to circle back and address. I'll make a note to talk to the UI team about this...
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mototom
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Old October 16th, 2020, 08:10 PM
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Originally Posted by rob View Post
The backend fully supports these capabilities already. Are they not yet exposed via the UI? If not, then that's an oversight we'll need to circle back and address. I'll make a note to talk to the UI team about this...
Great! Yes, as far as I can see, there is only the ability to duplicate script NPCs within scripts right now.

Campaign cast have the option to duplicate within the campaign, or copy outside the campaign, but can be moved into a script.

I haven't built an NPC using PC rules, so I don't know if those might have the option to move to PCs and Players already.
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mototom
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Old October 19th, 2020, 02:16 PM
My wish list includes more information for scene scripts. I'd like to add the room text, and a big wish list item would be to note the threat level.

In my ideal implementation, the PF2 stage would display the encounter budget and the remaining encounter budget based on threat level, number of party members, and the average party level. My group is usually more than the standard 4, but may vary between 5 and 7 each week.

I generally have to wait until the session, then duplicate creatures or add templates based on the number of players and the threat level. It would great to see as soon as I load up the scene how far off I am from the target threat level.
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Judg3Na5h
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Join Date: Jun 2020
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Old October 21st, 2020, 04:04 AM
Hi. One feature I'd love in Settings would be to 'hide NPC names' in scene scripts. Don't want my PCs to know character names or monster names until I'm ready to reveal them.
Didn't realise this was the case - We were on the stage about to fight, so when I loaded the scene script they immediately knew who they were fighting from the tracker!
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