Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Army Builder Forums > Army Builder

Notices

Reply
 
Thread Tools Display Modes
thebutcher
Senior Member
Volunteer Data File Author
 
Join Date: Apr 2005
Posts: 222

Old February 20th, 2011, 07:23 PM
I'm having problems with fractional unit costs not working correctly 100% of the time.

For instance Unit X which has 6 members costs 5 points and has the option to take 4 more for a total cost of 8 points. So, I have set the unit cost to 0.8 and this works. Most of the time. I have, on occasion, noticed that if I change something with the unit (add an option or even change the spelling of the unit name) the cost reverts to a whole number (1 in this case) and throws the unit cost out of whack.

Anyone else have this problem? Am I doing something wrong?

Thanks for the help!!
Butcher

Warmachine/Hordes ('Retired' Confrontation and AT-43) Army Builder Author.
Magic the Gathering Card Vault Author.
thebutcher is offline   #1 Reply With Quote
shaggai
Senior Member
Volunteer Data File Author
 
Join Date: May 2005
Location: Matawan, NJ, USA
Posts: 159

Old February 20th, 2011, 09:09 PM
Do you have the decimals spaces set properly or have Trim decimals set in the DEF file?
shaggai is offline   #2 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,728

Old February 23rd, 2011, 10:40 AM
Butcher, can you give me an example of where this happens? The cost shouldn't suddenly bound itself to a whole number, unless you're manually rounding it somewhere.

Edit: I just checked, and the Warmachine data files don't specify a "decimals" value in the definition file. This means that every cost is going to be displayed at 0 decimal places by AB. If you want to display more decimals, you should set it to another value, like "3" (the maximum) - As long as the "Trim Decimals?" checkbox is ticked, AB will automatically trim any trailing 0s from the end of the number.

Last edited by Colen; February 24th, 2011 at 10:31 AM.
Colen is offline   #3 Reply With Quote
thebutcher
Senior Member
Volunteer Data File Author
 
Join Date: Apr 2005
Posts: 222

Old February 26th, 2011, 10:46 AM
Thanks!
I'll give it a try setting it to 2 decimals, should take care of my issues.

Cheers!

Warmachine/Hordes ('Retired' Confrontation and AT-43) Army Builder Author.
Magic the Gathering Card Vault Author.
thebutcher is offline   #4 Reply With Quote
thebutcher
Senior Member
Volunteer Data File Author
 
Join Date: Apr 2005
Posts: 222

Old February 26th, 2011, 11:26 AM
Well...it's close.
Here's my conundrum:
Unit X has an option for 6 models @ 4 pts total
OR
10 models @ 6 pts total

So, I set the cost to 0.6 pts and Size: Min-6 Max-10 Start-6 Incr-4
I also set the Text Cost-4/6 for display purposes.

What I get is the starting unit size Cost=3.6, I go to the max unit size and Cost=6. Is there a way to get at the Cost and do a rounding using something like the Unit Stat tab and the Finalize or Calc button?

I know I've worked around this problem before in the AT-43 files I've been working on. But, it's a bit messy. I use a set of options and a min/max tag. I was hoping to find a better way though.

Thanks for the help guys!
Butcher

Warmachine/Hordes ('Retired' Confrontation and AT-43) Army Builder Author.
Magic the Gathering Card Vault Author.
thebutcher is offline   #5 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,728

Old February 26th, 2011, 01:01 PM
You should be able to use a "post-link" script on Unit X. If the unit has 10 models, you can modify @each or @special to change the cost of the unit appropriately.
Colen is offline   #6 Reply With Quote
thebutcher
Senior Member
Volunteer Data File Author
 
Join Date: Apr 2005
Posts: 222

Old February 26th, 2011, 06:05 PM
BINGO!
Just setting @base = 0.6 does the trick!

Thanks for the help!
Butcher

Warmachine/Hordes ('Retired' Confrontation and AT-43) Army Builder Author.
Magic the Gathering Card Vault Author.
thebutcher is offline   #7 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 08:18 PM.


Powered by vBulletin® - Copyright ©2000 - 2019, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.