Member
Join Date: Aug 2009
Location: Finger Lakes Region, New York
Posts: 59
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Hi all.
I'm trying to set up the Tortle race and I'm having some difficulty with regards to AC calculation. A Tortle has a natural AC of 17, can't wear armor (but can use shields), and gains no AC bonus from Dexterity. I found the following script in another race's natural armor: Code:
if (hero.tagis[Hero.EquipArmor] = 0) then hero.child[ArmorClass].field[tACUnarDef].value = maximum(hero.child[ArmorClass].field[tACUnarDef].value,field[abValue].value) endif Unfortunately, it also increases AC by the character's Dexterity modifier. So my two questions are: 1. Is there a way for me to exclude the Dexterity modifier from AC? 2. Is there a way to explicitely prevent the character from equipping armor? Thanks much! |
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