Senior Member
Join Date: Sep 2009
Posts: 173
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Zarlor,
Sorry I am working on character attribute adjustments for Savage Rifts Iconic Frameworks. I was wondering, how do you change the assigned skill for a weapon. I made Flame Bolt as a ranged weapon and want to tie it to Psionics. Salcor |
#31 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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AH, I haven't really read through Rifts, but I would think #traitcreation would be fine if I understanding Iconic Frameworks well enough. As for assigned skill... I'm not too sure about that.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#32 |
Member
Join Date: Sep 2011
Posts: 78
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Greetings,
I'd like to add the Mega Powers from Savage Rifts. I can do this with the editor..how can I add a Mega Power (or a new power, for that matter) outside of the editor? Thanks, GB |
#33 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
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What do you mean by "outside of the editor"? Speaking strictly for a new Power (I'm not familiar with Rifts to know what a Mega Power is compared to a Power) if you were using a text editor you could copy the code for some other power in the .user file and paste that as a new section to modify the xml code from there (I like using Notepad++ for modifying xml files for that). Unless you mean within the main HL program, in which case I think there is a spot under the Powers tab where you might be able to add a custom power there (but that will only get saved in the portfolio you are modifying and noplace else.) Or do you mean something else?
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#34 |
Member
Join Date: Sep 2011
Posts: 78
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A Mega Power is just an enhanced version of a regular power. Thanks for the help...I'll copy the relevant data from the custom .user file. Should this data be appended to one of the .dat files (perhaps the main file..rifts.dat)?
GB |
#35 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
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That's a question for the Rifts thread. That depends on how they are trying to organize things as to which .dat file it should be in so that's heavily dependent on that specific project.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#36 |
Member
Join Date: Sep 2011
Posts: 78
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Thanks Zarlor!
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#37 |
Member
Join Date: Dec 2014
Location: Cincinnati, OH
Posts: 57
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Zarlor, this is a great thread! Thanks much for starting it!
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#38 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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[SWADE] - How to add a power as an innate ability
Of course, you may have to create a new power depending if your power has any innate modifiers like Range (Self) or such. Working on -
Last edited by TCArknight; May 17th, 2020 at 11:59 AM. |
#39 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Something I haven't seen discussed, and it may apply in all game systems, is if you have the need for bootstrapping an edge to an ability but the edge has a chooser on it and you need a specific selection from the chooser as part of the bootstrap.
In the editor: Field ID: usrChosen1 Value: id of the needed choice select Pick instead of Assign. Reload your dataset and you should be good. Working on - |
#40 |
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