Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Feature Requests
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old January 31st, 2017, 05:17 PM
Hi Team,

It would be super handy to be able to right click on a parent article and apply bulk changes to the Manage Names > Priority settings.

Example: I always enter modules under a story parent. I could enter the module and let linking occur and then once that module is entered I could right click on the parent story article and bulk apply Priority > Never.

This ensures the next module I enter would not attempt to link to the content that is already finished linking.

In the modules I am entering currently the Scenes have all been called Scene 1, Scene 2, etc.

As you can imagine this will soon become a problem and this concept would provide a resolution.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #1 Reply With Quote
Bidmaron
Senior Member
 
Join Date: Dec 2010
Posts: 468

Old January 31st, 2017, 05:45 PM
+1 great idea!
Bidmaron is offline   #2 Reply With Quote
Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old February 1st, 2017, 12:01 AM
Quote:
Originally Posted by daplunk View Post
In the modules I am entering currently the Scenes have all been called Scene 1, Scene 2, etc.
To allow for simple linking (e.g. from maps), I have always prefixed the scene (or section) number with an additional number which is the module (or chapter) number. So Scene 1 might become Scene 23-1
Farling is offline   #3 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old February 1st, 2017, 12:23 AM
Yeah I do the same thing. I would just prefer not to have to

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Obsidian
Obsidian TTRPG Tutorials
daplunk is offline   #4 Reply With Quote
mazzy
Member
 
Join Date: Mar 2016
Location: New Hampshire
Posts: 96

Old February 1st, 2017, 05:08 PM
Great idea Josh! I will add my lil +1 to this as well
mazzy is offline   #5 Reply With Quote
Vargr
Senior Member
 
Join Date: Apr 2014
Location: Denmark
Posts: 740

Old February 1st, 2017, 11:06 PM
+1 as well

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

Vargr is offline   #6 Reply With Quote
Grey Mage
Senior Member
 
Join Date: Feb 2011
Posts: 303

Old February 8th, 2017, 07:58 AM
+1 for this great idea!
Grey Mage is offline   #7 Reply With Quote
JustinThomason
Senior Member
 
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281

Old February 8th, 2017, 08:07 AM
+1 - excellent idea.
JustinThomason is offline   #8 Reply With Quote
Gord
Senior Member
 
Join Date: Aug 2010
Location: Calgary, Alberta
Posts: 385

Old February 17th, 2017, 03:37 PM
One more +1 for this
Gord is offline   #9 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:47 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.