Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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I have added all the feats from the following source books to Herolab (no scripting as yet)
The Genius Guides to: Feats of Battle Feats of Critical Combat Feats of Divine Might Feats of Immediate Action Feats of Metamagic Feats of Runic Might 1 Feats of Runic Might 2 Feats of Spellcasting Feats of Subterfuge Scripting and cleaning up the text are the next steps. I will probably be posting questions about some how to's as some of the Pre-Reqs are interesting. |
#1 |
Senior Member
Join Date: Jun 2007
Posts: 273
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Oh, cool than I don't need to do it myself....
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#2 |
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Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Are you adding them for 3.5 or pathfinder?
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#3 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Pathfinder, as they are Pathfinder products.
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#4 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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All the feats are now entered. Scripting has begun and reviewing to see if the feats can be taken multiple times. Feats of Battle is about halfway done. Applying effects, where relevant has not been touched at all. Still learning about this scripting language and how it all works.
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#5 |
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Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Way to go!
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#6 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Feats of Battle pre-reqs are all done except for a few feats that have class abilities as a pre-req item, which I haven't figured out how to do yet. I will post questions about coding those in the Pathfinder Forum later. Feats of Critical Combat is up next for pre-reqs.
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#7 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Still have a few Feats of Battle Pre-reqs and benefits to complete, but by and large the set is done. 2/3 of the way through Feats of Critical Combat. Mostly all just simple Pre-Reqs to do.
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#8 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Feats of Critical Combat scripting is done. Only one or two items on Feats of Battle outstanding. Battle Mage feat is proving a little more difficult to implement the selection of spells.
Feats of Divine Might is up next. |
#9 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Feats of Divine Might is 100% entered and about 80% scripted. A few things that need more work is when you select a few feats you can choose from a defined list of spells that you can take and a certain number you can take each time you take the feat.
Additionally there are some requirements for deity specific things and domains that I will need to work on as well. It's the old 80/20 rule. Feats of Immediate Action up next. Last edited by Asandir; July 21st, 2011 at 07:04 PM. |
#10 |
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