Member
Join Date: Sep 2011
Posts: 96
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#11 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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If you're unsure of how something stacks, or does not stack, and so do not know if your issue is ignorance of the correct rule or if a bug has been discovered...
I like to post, asking how it should work. There are a lot of rules savvy people on the Giant In The Playground forum. Not that you cannot post here with... how should this work? |
#12 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
Feats, (bonus type) stacking rules, skill points, and so on are spelled out in the Pathfinder rules at the core as the "standard case", like with level progression and the classes themselves. So HeroLab can implement them, and does. Spell effects, class abilities, racial abilities, and so on are exceptions to these "standard cases"... and are implemented as such. GMs who want to modify these core things often need to use the Editor to create new special abilities or Mechanics to alter the way things work for one creature or as the new "standard" for all. Or, in some cases, they can use an Adjustment to achieve the same effect. So since Adjustments themselves are not part of the rules, but are tools to apply changes to the character, is it somehow how of a burden for the user to be expected to know when it is and is not appropriate to add "Enlarge Person" than it is to know when to add "Feats, Number" and give himself 20 more Feats? Pathfinder is indeed complex. Just as it can be difficult for a GM or player to know every rule, it is sometimes more daunting to try to implement every rule in a software tool. And to allow for every variation of "not usually, but in THIS case... " that comes out. So HeroLab implements the core, and places warnings on things that have requirements (Feats, Traits, Deity choices) where appropriate.. but because GMs often say "normally you can't, but ok this time" for all kinds of things, it doesn't force you not to do something. |
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#13 |
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