Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Also Theocrat has agreed to give me a hand and keep me informed of what is/is not allowed for PFS. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Elephants seem to have leftover info from 3.5 Core. There are African and Indian Elephants, when in PF they don't seem to exist. If you try to use the African one you get correct info. If you try to use the Indian one, you get blank info. Remove the Indian?
I think I noted these already: Feat: Additional Traits is PFS allowed Trait: Adopted is PFS allowed |
#12 |
Junior Member
Join Date: Feb 2010
Posts: 17
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The attacks for the heavy horse are wrong - the hooves should be doing 1d6 instead of 1d4, and it should have a 1d4 bite attack in addition.
There also doesn't seem to be any way to indicate that a rider is actually riding it, which would certainly have a big impact on encumbrance. |
#13 |
Junior Member
Join Date: Jun 2010
Posts: 5
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While choosing elf/dwarf and cleric class, character doesn't have an elven/dwarven weapon proficiency.
Didn't check for gnomes. PRD: Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. |
#14 |
Junior Member
Join Date: Jun 2010
Posts: 5
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Quote:
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#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Looking for Armor Spikes, so I can learn how to make non-magical changes to weapons and armor. I noticed Armor Spikes seems to be hidden, and from a google it seems to suggest it is because it uses a non-standard way to accomplish this.
Is there a way to mask the error "If you take special abilities, your weapon must be +1 or better" so it does not post if a specific property is enabled? |
#16 |
Junior Member
Join Date: Jun 2010
Posts: 5
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PRD for Tiger, Dire:
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass) The character in HL bestiary has 6 skill underspent, which should go into Stealth. |
#17 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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I've got a Bard/Rogue/Sorcerer MC character. It appears as though Heal is showing as a class skill, but in the PFRPG it's not listed as such.
I've taken one rank, Wisdom Bonus is +2 and the overall bonus is showing as +6. |
#18 |
Senior Member
Join Date: Jul 2006
Posts: 380
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When I use Ability Focus I cant choose my Death Attack for my Assassin
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#19 |
Member
Join Date: Feb 2010
Posts: 74
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Quote:
I just created a Brd/Rog/Src and Heal didn't show as a class skill for me. |
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#20 |
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