Senior Member
Join Date: Sep 2017
Posts: 600
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One of the things not yet programmed is the release version of the Aberrant Dragonmark. I have a decent amount of it covered, but my first snag is how it allows you to choose to spend a Hit Die. Here's the details
So programming #1 on its own is pretty easy. Adding the temp HP pool in #3 is also easy enough, except we'll have to have the user indicate whether they got the pool or they did the damage, as it's based on the die roll. The real tricky part is #2. We need to be able to deduct one HD from the overall pool (which will probably be even more complicated if they have multiple HD pools from multiclassing). It can't be an activated ability that just reduces the HD tracker (which I also don't know how to get at) by 1, since multiple hit dice can be used for this between long rests. It basically has to be something that, when clicked, "permanently" reduces the HD tracker, until that tracker is added to as part of a regular long rest. So I guess what I'm asking is this:
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