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Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 235

Old June 13th, 2020, 05:54 PM
Okay, so you can increase Wounds by this code:

Code:
Setup/10000
herofield[acMaxWound].value += 1
I have an edge that gives an extra level of Fatigue with a -1 penalty. So there is no "acMaxFatigue" but is "acFatigue".

Code:
Setup/10000
herofield[acFatigue].value += 1
So the Fatigue code gives no errors, but not sure if it actually does anything. When I export to a character sheet it is NOT reflected. So, am I doing it wrong or is a character sheet issue?
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,549

Old June 14th, 2020, 12:53 PM
I'll take a look. You have a point, there is really no max Fatigue. All it does is create a negative modifier on Trait rolls like being Wounded does, but there is no value set to force Incapacitation once a limit is reached.

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Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
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Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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