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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,314
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New version 1.10 should be available from the update link in the post linked to below.
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Working on - |
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Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 796
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Thank you so much for all your work....
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Member
Join Date: Jun 2011
Posts: 84
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Finally letting me post!!
In an effort to have all the bugs in one place for easy reference, so that TCArknight doesn't have to look in several places for my prattling.... 1. According to the core rulebook, page 248, the Miranda class was commissioned in 2274. According to the app (with dataset 1.10), it's commissioned in 2262. This gives it a refit that it's not entitled to. 2. It seems to calculate starship combat damage wrong. A scale 4 ship with Security 3 should have phaser damage of 7 and photon torpedo damage of 6; the ship I'm currently building is showing 8 and 7, respectively. (Later: Okay, so part of this is me misreading something; the ship in question has phaser banks, which increases the damage by one, so the 8 damage for phasers scans. Dunno why the photon torpedoes are showing as being 7 instead of 6, though.) Last edited by PGoodman13; April 21st, 2021 at 05:17 PM. |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,314
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Quote:
I'll check into these and see what can be done. Working on - |
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Member
Join Date: Jun 2011
Posts: 84
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An Intrepid class ship is showing up as Scale 0. All of its attacks are likewise showing as 0 [CD], to include photon torpedoes.
I haven't had a chance to dig through files, and honestly I don't know what I'd be looking for, but could the photon torpedoes be using Scale as a part of its calculation? Because that would lead to some of the numbers I'm seeing (though it wouldn't explain why this stock Intrepid with no mission profile as yet is showing 0 for its attacks, since they should at least be adding the Security stat). |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,314
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Ok, Intrepid and Miranda issues are fixed for next release.
Also, looks like Photon Torpedoes still were including the Scale in the Damage calculation when they shouldn't: Quote:
![]() Anything else I missed? Working on -
Last edited by TCArknight; April 30th, 2021 at 02:21 PM. |
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Member
Join Date: Jun 2011
Posts: 84
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Not that I'm aware of, but I'm only now getting into ship construction within the app, if I'm honest.
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Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,616
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I just tried loading v1.10 for the first time, but I get a host of errors:
All about non-existent components with various names: UserSelect, Custom, Tracker, CanAdvance, SpecialTab Is a file missing which was supplied in an earlier version? Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,314
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Very odd.... do you have advancement.core and components.core? I believe components.core would contain the ones you had listed...
Working on - |
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Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,616
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Yes, those two files are missing.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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