Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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No, due to the fact models may have different weapon classes, it will not alter the At profile, as if you had it do that it might look like the model had an extra attack but if another model took a great weapon it would not only show the extra attack for the extra weapon but then also show the higher strength for the Great Weapon, so we have chosen to only show the basic stat line and force the user to track which model has what.
Comments? on how we addressed this issue |
#121 |
Junior Member
Join Date: Apr 2011
Posts: 29
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Can you treat each Maneater as separate sub entry? They would have to select each Maneater and put the items on them separately. Example would be 40k Tau Crisis suits.
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#122 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Well that would still leave issue such a the unit wide armor upgrade application hard to make work, as well as the raw cost for command upgrades
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#123 |
Junior Member
Join Date: Jul 2013
Posts: 1
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Golgfag does not appear in the list for OK to accompany his maneaters.
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#124 |
Junior Member
Join Date: Apr 2013
Posts: 3
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dOUBLE pOST
Last edited by Jusebert; October 2nd, 2013 at 09:41 PM. |
#125 |
Junior Member
Join Date: Apr 2013
Posts: 3
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To start with can we make it so that if you have "x" models in a unit of Maneaters, and you choose "x" of any combination of Extra Hand Weapon, Brace of the Ogre Pistols, or Ogre Pistol, that the extra attack be included in the profile like this (At: 4/5) ?
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#126 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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The system cannot generate that type of result. I agree that would be a better way, but since you have a single stat line for the trooper, the system cannot then count the weapons beyond the choices of 1 per, it then could not say ok I have 4 guys and they all took xhw so at a +1 to the At stat line. However, I will pass it along to the program creators "Lone Wolf", IE not me to see if they have an alternate method to calc as you suggest.
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#127 |
Member
Join Date: Sep 2006
Posts: 61
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Quote:
Another approach would be throwing an asterisk to denote that there are other rules that come into play and but otherwise keeping one generic stat line. That might just help to remember that you have a pistol on some models for +1A. |
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#128 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
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#129 |
Member
Join Date: Sep 2006
Posts: 61
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#130 |
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