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Harbinger
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Join Date: Jan 2007
Posts: 16

Old January 23rd, 2007, 12:21 PM
Are there any planned additions to the in-play tab? I would like to see support for various conditions (fatigued, sickened...etc) and other effects like invisibility.

Thanks
Kirk
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rob
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Old January 25th, 2007, 09:19 PM
At 01:21 PM 1/23/2007, you wrote:
Quote:
Are there any planned additions to the in-play tab? I would like to see support for various conditions (fatigued, sickened...etc) and other effects like invisibility.
Those are all great ideas! I have put them on the todo list.

-Rob
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Sigil
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Join Date: Nov 2006
Posts: 82

Old January 27th, 2007, 12:29 PM
Another nice addition to the in play tab would be dropped backpack.

Thanks,
Scott
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rob
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Old January 28th, 2007, 12:32 AM
At 01:29 PM 1/27/2007, you wrote:
Quote:
Another nice addition to the in play tab would be dropped backpack.
We haven't decided whether this should be done on the In Play tab or the Gear tab at this point, but it's definitely planned for inclusion. In a nutshell, you'll be able to use something comparable to the "Equip" checkbox for weapons to toggle whether a piece of gear is being held by the hero. So simply unchecking the box would equate to dropping the item. At least, that's the current plan, unless we - or one of our users - comes up with something better.

Keep those ideas coming!!

-Rob
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Sigil
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Posts: 82

Old January 28th, 2007, 07:50 AM
As you were saying having a check box under gear for each item that indicate if the item is dropped and then a selection in the "In Play Tab" that would drop all the items checked. This would allow the player when in combat to drop the items and then when combat is over to effectively pick the items back up. I like the idea of not having to go to muliple menus to apply in play modifiers, I am just lazy like that, but I will take what ever I get.

Thanks,
Scott
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rob
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Old January 29th, 2007, 03:34 AM
At 08:50 AM 1/28/2007, you wrote:
Quote:
I like the idea of not having to go to muliple menus to apply in play modifiers, I am just lazy like that, but I will take what ever I get. [img]./modules/mdforum/images/smiles/icon_biggrin.gif[/img]
It all depends on how much information is on the In-Play tab. If that becomes extensive, adding more gear will simply result in a more cluttered list to wade through. So it may actually be faster to access the gear on the Gear tab. We'll be assessing this detail when we add the functionality.

-Rob
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Sigil
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Join Date: Nov 2006
Posts: 82

Old February 19th, 2007, 10:17 AM
To be able to group adjustment to represent spells, potions, etc that have multiple effects and then allow the user to save the SOURCE for later use. For instance the Engarge spell grant +2 Strength, -2 Dex, -1 Attack, -1 AC, I use this spell often and it is a nuisance to have to enter these effect repeatedly.

Thank you,
Scott
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Colen
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Old February 20th, 2007, 04:02 PM
At 11:17 AM 2/19/2007, you wrote:

>To be able to group adjustment to represent spells, potions, etc
>that have multiple effects and then allow the user to save the
>SOURCE for later use. For instance the Engarge spell grant +2
>Strength, -2 Dex, -1 Attack, -1 AC, I use this spell often and it is
>a nuisance to have to enter these effect repeatedly.


That's an excellent idea. I'll add it to the list.


Thanks,



--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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