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Dakonofrath
Junior Member
 
Join Date: Jun 2016
Posts: 22

Old May 2nd, 2020, 09:20 AM
Hello,

So I know weapon proficiency is a feat. So I just made a new feat for the weapon proficiency I want. Specifically I'm trying to create "Weapon Proficiency: Heavy Weapons" for large weapons like miniguns, rocket launchers, etc. I don't want them to be the same proficiency as firearms. In general this is working fine on the player side.

However.

On the weapon side things aren't so simple. When I try to change my weapon's "proficiency required" I can't find the one I made for Heavy Weapons. I see all the other drop downs; one-handed firearms, two-handed firearms, etc. But not the one I just created.

I also want to organize the weapons to make them easier to find when players are searching through categories. When you mark a weapon as requiring a type of proficiency it puts it in that group. For example, I made a minigun and I set it for Simple Weapon Proficiency and it shows up in the Simple Ranged Weapons category.

How do I make my own category for weapons to be listed under? That way I can tell my players to just find all the "heavy weapons" and they will all be listed there without any other firearm cluttering the space.
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RavenX
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Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,596

Old May 6th, 2020, 09:28 AM
Quote:
Originally Posted by Dakonofrath View Post
Hello,

So I know weapon proficiency is a feat. So I just made a new feat for the weapon proficiency I want. Specifically I'm trying to create "Weapon Proficiency: Heavy Weapons" for large weapons like miniguns, rocket launchers, etc. I don't want them to be the same proficiency as firearms. In general this is working fine on the player side.

However.

On the weapon side things aren't so simple. When I try to change my weapon's "proficiency required" I can't find the one I made for Heavy Weapons. I see all the other drop downs; one-handed firearms, two-handed firearms, etc. But not the one I just created.

I also want to organize the weapons to make them easier to find when players are searching through categories. When you mark a weapon as requiring a type of proficiency it puts it in that group. For example, I made a minigun and I set it for Simple Weapon Proficiency and it shows up in the Simple Ranged Weapons category.

How do I make my own category for weapons to be listed under? That way I can tell my players to just find all the "heavy weapons" and they will all be listed there without any other firearm cluttering the space.
Just adding a feat alone does not add the tags to the system you need for your custom weapon proficiency. This is a much more involved process than simply adding a feat. To be honest I am not sure if you can build custom categories without modifying the tags.1st file which you don't usually get access to outside of a handful of files associated with the authoring kit. Adding the tags is possible it's just going to require creation of an xml file that amends the tags you want to add.

RavenX

Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.

I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all.
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Lord Magus
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Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 375

Old May 6th, 2020, 07:42 PM
Couldn't the Extend Thing functionality be used to add a custom tag to all "Heavy Weapons", which would then allow the new proficiency to work?
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charlieluce
Senior Member
 
Join Date: Jul 2008
Posts: 1,175

Old May 6th, 2020, 10:31 PM
Having run the Iron Gods AP, I can assure you that "Exotic Weapons Proficiency (Heavy Weapons)" is already in the Technology Guide package.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition
Former Games: D&D (4e & 5e), Mutants & Masterminds (2E & 3E), Savage Worlds
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Dakonofrath
Junior Member
 
Join Date: Jun 2016
Posts: 22

Old May 10th, 2020, 07:59 AM
thanks for all the comments. I got busy with work and haven't had time to test out your ideas. I'll get back to everyone soon once I get 10 minutes to work on fun projects like this one.
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