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Kesendeja
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Old August 3rd, 2012, 06:38 AM
It's called Transhuman and is basically a copy of Type O System for cyberware, but I have no idea how to code it.
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Mathias
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Old August 3rd, 2012, 08:08 AM
How far have you gotten - are you stuck on where the editor is so that you can start building the copy, or are you stuck on how to shift the script to alter cyberware instead of bioware?
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Kesendeja
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Old August 3rd, 2012, 08:13 AM
I've got it entered in with cost and everything, but making it cooperate with the cyberware is driving me nuts.
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Mathias
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Old August 3rd, 2012, 08:17 AM
Let's start with a copy of Type O System's script:

Code:
 
~if we're not active, just get out now
doneif (activated = 0)
~the way we'll implement this is to alter the essence cost multipliers
~of our bioware essence grade selectors - set them all to 0.5.
~note that this script happens before Biocompatability and Sensitive
~System - those are at Setup/4000.  That way, the multipliers are
~applied after we've set things equal to a specific value in this
~script.  It also occurs after the Chrome Critters optional rule
~applies its effects at Setup/2500 - this overrides that
foreach pick in hero from Grade where "Augment.Bio"
  eachpick.field[grEssMult].value = 0.5
  ~we also want to tell all our second-hand bioware that it's
  ~forbidden
  if (eachpick.tagis[GradeLevel.Second] <> 0) then
    perform eachpick.assign[Helper.InvalidGrd]
    endif
  nexteach
See the first line after all those comments - it ends in "Augment.Bio". You want yours to end in "Augment.Cyber".
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Kesendeja
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Old August 3rd, 2012, 08:25 AM
Thank you
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