Junior Member
Join Date: Feb 2014
Posts: 14
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Hi All,
I have win in a Pathfinder Society Scenario a Feat : FEY INFLUENCE FEAT 5 Rare You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features which grant an innate primal spell that can be used once per day. Anteater You can launch your tongue forward as a deadly attack, gaining grim tendrils. Dryad Your body is covered in elegant vines, granting you summon plants and fungi. Gremlin You have long, bat-like ears and gain bane. Monarch You have vestigial, insectile features and gain spider sting. This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.) Somebody can tell me a way to added this feat in Hero Lab ? And be able to select this feat on my character sheet. Thanks |
#1 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 327
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I'm sure someone can figure out how to do this through adjustments, but I can't. Hopefully someone else can help.
You probably know this but remember that your Chronicle Sheet doesn't give you the feat, it gives you access to the feat. You can choose it the next time you gain a level that gives you a 5th-level feat. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
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You can't add the spell itself to your character yet (unless your character already has primal innate spellcasting - like from other ancestry feats, in which case that spell may be able to be piggybacked into the existing setup), but here's what can be accomplished in HL:
On the Ancestry tab, in the Ancestry Feats, add the "Custom Feat" option, and rename it Fey Influence, and copy the description text into the Notes section. On the adjustments tab, in permanent adjustments, choose "Add Trait", and choose "Fey" |
#3 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 327
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Mathias, unless I missed something, Custom Feat is fixed at level 1. Any chance we can get custom feat to be level-adjustable?
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
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Quote:
I've added this to the to-do list, along with being able to set the traits on that feat. Last edited by Mathias; January 2nd, 2021 at 09:50 AM. |
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#5 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 327
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It would help keep track when retraining so people would know what level feat they can swap out.
It's not just cosmetic—it would be displaying wrong data. The benefit of HLO is that it makes things easier and helps me build accurate characters. There more things that display incorrectly, where I have to remember that what's showing is actually something else, or grouping incorrectly, which slows one down when sorting through options, the less valuable HLO becomes. Even not being able to use simple formatting in custom descriptions, so keywords like Trigger and Effect can be bolded in a stat block, slows things down. I understand there are a lot of user features people are clamoring for, but UX and display accuracy aren't cosmetic. UX was what originally lured me away from PCGen to HLC many years ago. Last edited by mototom; January 2nd, 2021 at 11:29 AM. |
#6 |
Senior Member
Join Date: Apr 2011
Location: United States
Posts: 115
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#7 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 411
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If we didn't care, I would have had so much more time these past few months :P
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#8 |
Senior Member
Join Date: Apr 2011
Location: United States
Posts: 115
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Quote:
Having a useful character sheet and not that horrendous one that we have been forced to accept would be a good start, but despite numerous threads and requests (not just by me by others) it still has not happened. So you tell me what what I’m supposed to think. |
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#9 |
Senior Member
Join Date: Aug 2009
Posts: 479
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#10 |
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