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Tigz
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Join Date: Dec 2016
Posts: 17

Old December 28th, 2021, 09:00 PM
Sorry if this is in the wrong section. But is there a way to add custom staves to Herolab Online? I know if you are using the program I can go into the editor and create a staff.

thanks
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Dami
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Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 971

Old December 28th, 2021, 10:41 PM
This is the HLC forum - not online. You want the HLO - Pathfinder forum, and make sure you are in the right one for 1st or 2nd edn.
In any case, there's no editor in HLO, so you can't do it that way. You should be able to add a custom item, and possibly use adjustments to give it the powers you want.

Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
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Angela2013
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Join Date: Sep 2011
Location: Wisconsin
Posts: 306

Old December 29th, 2021, 09:33 AM
How about making a Custom Staff in HLC just like Custom Wands. Is there a way?

Some days I don't know why I bother to chew through the restraints.
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Dami
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Join Date: Mar 2013
Location: Melbourne, Australia
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Old December 29th, 2021, 09:32 PM
Quote:
Originally Posted by Angela2013 View Post
How about making a Custom Staff in HLC just like Custom Wands. Is there a way?
Yes, its basically the same thing... with the editor.
> Equipment > Staff
Copying an existing staff is possibly the best start and then add what you need.

Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
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Silveras
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Join Date: Aug 2010
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Old December 30th, 2021, 06:30 AM
A wand is just a "battery" containing 50 charges (at creation) of a single spell. The caster level is defaulted to the minimum required. There is an entry in the magic item list "Custom Wand" to simplify the creation of a wand with a non-default number of charges or caster level.

By contrast, a Staff can have other non-spell effects (such as weapon enhancement) as well as a number of spells within it, and doesn't have a default Caster Level in the way a wand does. It can also allow the user to substitute his/her own casting ability (caster level, casting attribute applied to spell DC) instead of the built-in values. A Staff has a smaller number of maximum charges (10), but can be re-charged by the user.

Because the Staff is much more complex than a Wand, there is no quick way to build one like a wand has in HLC, and it would be very complex to make such a tool.
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