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Illyahr
Senior Member
 
Join Date: Feb 2013
Posts: 357

Old October 21st, 2021, 05:45 PM
I am working on a template that allows a golem to become intelligent. I have deleted the NoScore tag, but the system still won't let me adjust the stat, even though it registers that it has one now. Any ideas?

I have a Patreon and PayPal. Donations are appreciated but are not mandatory. They are only to show support while I program stuff.
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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,144

Old October 22nd, 2021, 03:35 AM
Quote:
Originally Posted by Illyahr View Post
I am working on a template that allows a golem to become intelligent. I have deleted the NoScore tag, but the system still won't let me adjust the stat, even though it registers that it has one now. Any ideas?
I looked at the Ghost Template in MM1 which allows ghost's to have a Strength score.

at Post-Levels/10000:

Code:
~ We have a STR scores
      perform hero.child[aSTR].delete[Helper.NoScore]
      perform hero.delete[NoScore.aSTR]
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Illyahr
Senior Member
 
Join Date: Feb 2013
Posts: 357

Old October 26th, 2021, 10:23 AM
Quote:
Originally Posted by Sendric View Post
I looked at the Ghost Template in MM1 which allows ghost's to have a Strength score.

at Post-Levels/10000:

Code:
~ We have a STR scores
      perform hero.child[aSTR].delete[Helper.NoScore]
      perform hero.delete[NoScore.aSTR]
That worked. Thanks

I have a Patreon and PayPal. Donations are appreciated but are not mandatory. They are only to show support while I program stuff.
Illyahr is offline   #3 Reply With Quote
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