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Join Date: Mar 2005
Posts: 345

Old June 30th, 2005, 12:00 AM
Release 1.8 of the ab3 files contains the beta of he kill team code, at the mo' only the orks are rigged for them.

For those kill team players please have a look at it (not all rules are implemented as yet) and let us know what you think of how it is created/set up from a user point of view.

The other solution to approach is to set kill team up as a seperate race which contains cut down versions of everything.

please give us some feedback on it tvm
harkan is offline   #1 Reply With Quote
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Join Date: Apr 2005
Posts: 11

Old July 11th, 2005, 08:50 AM
Maybe its me....I am not sure how to use it. Do I click the Mutable/Immutabel laws to get them to "activate" or "deactivate" them?

Not sure since it seems that the errors are always there.
The_Librarian is offline   #2 Reply With Quote

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