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TheIronGolem
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Join Date: Feb 2015
Posts: 472

Old April 5th, 2016, 07:52 AM
Quote:
Originally Posted by Ualaa View Post
BUG

An Elementalist gets the speed bonus from their Elemental Movement (7th, 13th, and 19th) from level one onwards.
Noted, thank you for catching that.

I'll be putting out an update this week to fix the 1.0 bugs collected so far.

Quote:
Originally Posted by radionausea View Post
thing 'spDeathWa1' in idlist for thing 'pTearSmile' does not exist
Location: Procedure 'SpInfo' near line 8
- - -
'foreach thing in idlist' for thing 'pTearSmile' does not have any valid thing ids
Location: Procedure 'SpInfo' near line 8


getting this message on all characters regardless of whether they are using spheres or not. Happens whenever I add an adjustment or select a custom option e.g. a domain pr wizard school.
I'll try to reproduce this when I get home, but I don't think any of those things are from SoP. Does the error go away if you turn off SoP as a source?
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TheIronGolem
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Join Date: Feb 2015
Posts: 472

Old April 8th, 2016, 08:36 PM
Version 1.1 update is now available!

This is just a bugfix release. I was hoping to include Sphere Staves in this one, but I have not been able to get them working the way I'd like yet. I decided to get a release out to fix the known bugs rather than make you wait until I finished Staves.
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pyremius
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Join Date: Oct 2005
Posts: 220

Old April 10th, 2016, 05:44 PM
After installing the 1.1 patch, I receive the following warnings. I did not have any problems with my characters after installing the 1.0 build.

Edit - never mind. I forgot that I also uploaded the latest patches for both hero Lab and Pathfinder. Removing Spheres of Power resulted in no change for my errors - so the problems aren't in your work at all.

Last edited by pyremius; April 10th, 2016 at 05:47 PM.
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Ualaa
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Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 419

Old April 11th, 2016, 08:33 PM
BUG
Favored Element (Elementalist Feature)

At 3rd I gain a bonus with one Blast type.
This is working correctly.

At 9th, I gain the bonus with a new Blast type.
The one I chose at 3rd improves correctly.
The new one I choose at 9th, instead of being at 1/2 effect, is also at the full effect.

At 15th, I gain my final Blast type bonus.
The one from 3rd, should again improve to 1 and 1/2 effect (but it remains at 1x effect).
The one from 9th, should improve to 1x effect (it is correct now, but was too good at 9th).
The one from 15th, should be the half effect, but is the full effect.
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Ualaa
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Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 419

Old April 11th, 2016, 10:15 PM
BUG
Adding Blank Form to a Conjuration

... Blank Form does not change your basic makeup... nor do you lose your abilities, equipment, natural attacks, or any other aspect of your unaltered form...



Adding Blank Form to a conjuration removes it's natural attack (Bite Attack, at +20) and replaces it with Unarmed Strikes (+19/+14/+9).

The creature in question is:
- Conjuration Sphere
- Lingering Companion
- Greater Summoning
- Magical Attacks
- Quick Companion
- Roguish Companion
Companion Race: Small Serpentine
Ualaa is offline   #35 Reply With Quote
radionausea
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Join Date: Apr 2012
Location: London, England
Posts: 176

Old April 15th, 2016, 10:52 PM
Attempt to access pick information or behaviors for read-only thing 'abSoPComp'
Location: 'eval' script for Thing 'sopSpConj' (Eval Script '#1') near line 14
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TheIronGolem
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Join Date: Feb 2015
Posts: 472

Old April 15th, 2016, 11:34 PM
Quote:
Originally Posted by radionausea View Post
Attempt to access pick information or behaviors for read-only thing 'abSoPComp'
Location: 'eval' script for Thing 'sopSpConj' (Eval Script '#1') near line 14
Can you post your .por file, please? And I assume you're on version 1.1?
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kestrelca
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Join Date: Apr 2016
Posts: 2

Old April 16th, 2016, 03:04 PM
I'm playing around with the HL files for SoP. I'm enjoying what i'm seeing so far.

I've created an Incanter5/Armorist 1. Seems to work reasonably well (no errors) until I add the Divine Petitioner Casting tradition. When added, I get a spell pool increase from 11 to 14 (which is correct), but if I try to use those extra three spell pool points for prepared spheres, I get an error. Additionally, the Death sphere is automatically added to my list of options for preparing spell pool points (but no benefits, talents, abilities, etc). Finally, the Aligned Combatant and Aligned Protection drawbacks (when included as part of Divine Petitioner) do not provide extra talents.

Adding the components of Divine Petitioner individually:
- Prepared caster seems to be the drawback that automatically gives the Death sphere.
- Aligned Combatant and Aligned Protection work properly (ie. add talents) when added individually (not part of Divine Petitioner).

[I can send .por file if given instructions.]

Suggestion for future update: Have spell pool automatically reflect points spent in individual spheres for prepared caster.
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TheIronGolem
Senior Member
 
Join Date: Feb 2015
Posts: 472

Old April 16th, 2016, 04:35 PM
Quote:
Originally Posted by Ualaa View Post
BUG
Adding Blank Form to a Conjuration

... Blank Form does not change your basic makeup... nor do you lose your abilities, equipment, natural attacks, or any other aspect of your unaltered form...



Adding Blank Form to a conjuration removes it's natural attack (Bite Attack, at +20) and replaces it with Unarmed Strikes (+19/+14/+9).

The creature in question is:
- Conjuration Sphere
- Lingering Companion
- Greater Summoning
- Magical Attacks
- Quick Companion
- Roguish Companion
Companion Race: Small Serpentine
You know, I had a special tag I had created JUST to prevent Blank Form from removing natural attacks, and I'm certain that it was doing its job. But somehow that tag failed to make it into the release version. Weird. In any case, I've added it back for the next update, coming soon.
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TheIronGolem
Senior Member
 
Join Date: Feb 2015
Posts: 472

Old April 16th, 2016, 05:25 PM
Quote:
Originally Posted by Ualaa View Post
BUG
Favored Element (Elementalist Feature)

At 3rd I gain a bonus with one Blast type.
This is working correctly.

At 9th, I gain the bonus with a new Blast type.
The one I chose at 3rd improves correctly.
The new one I choose at 9th, instead of being at 1/2 effect, is also at the full effect.

At 15th, I gain my final Blast type bonus.
The one from 3rd, should again improve to 1 and 1/2 effect (but it remains at 1x effect).
The one from 9th, should improve to 1x effect (it is correct now, but was too good at 9th).
The one from 15th, should be the half effect, but is the full effect.
Can you post a .por file as well? So far Favored Element seems to be working correctly for me.
TheIronGolem is offline   #40 Reply With Quote
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