Senior Member
Join Date: Jan 2012
Posts: 1,147
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This is the Stoneheart Mountain Dungeon from Frog God Game's Stoneheart Valley trilogy. It shows 9 levels of dungeon and their interconnections.
I'm sharing to give folks an idea of how RW handles a complex dungeon and to show the three viewing options. https://drive.google.com/file/d/0B38...it?usp=sharing |
#1 |
Senior Member
Join Date: Mar 2014
Posts: 411
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That's incredibly impressive. Nicely done.
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#2 |
Senior Member
Join Date: Aug 2013
Posts: 108
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Impressive.
How long did you need to enter it? And as I haven't used the storyboard yet, what is the bottom view? |
#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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For the storyboard, it was about 10-30 minutes per level spread over several nights as I kept getting distracted with other work that needed to get done.
The individual room topics aren't actually complete yet and many are empty stubs waiting for content. If you look closely, you can see that the rooms on the bottom three levels are actually oval boxes rather than square as the topics for those rooms haven't been created yet. I have plenty of time to flesh out the levels as FGG produces old school adventures -- if the party doesn't take it slow and thoughtful, they'll be re-rolling quickly. The bottom view is called "loop friendly" which I like to refer to as Flying Spaghetti Monster mode. For a dungeon, it highlight paths that have no connectivity. I imagine that is how PC's would probably view the dungeon layout after a few hours. |
#4 |
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