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Paragon
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Old September 1st, 2017, 06:20 PM
One of the oddities of Weird Science (and thus its Broken Earth cousin Super Science) is you can take duplicate powers. One of my players decided to do this, and HL doesn't actually permit it. Well, no biggie I figure, I do a houserule .user and copy Bolt, label it "Bolt 2nd", give it a new idea and source it to the usual things plus the houserule user.

Works fine as far as the actual portfolio goes. However if you try to do a pdf output (and I suspect something similar would happen if you tried to do a print) it sort of throws up and mangles the attack section. I'm guessing the output is looking at something in Bolt, seeing it twice, and having a tizzy.

Any easy way to fix this? I'm guessing this is a CapedCrusader question, but if anyone else knows, happy to hear it from them.
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Paragon
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Old September 1st, 2017, 06:24 PM
Oh, for reference it throws an error message too:
"Attempt to access validation error count in the midst of evaluation processing
Location: 'label' script for Template 'oValidate' (in Portal 'validate') near line 4
- - -
Attempt to access validation error count in the midst of evaluation processing
Location: 'label' script for Template 'oValidate' (in Portal 'validate') near line 11
- - -
Attempt to access validation error count in the midst of evaluation processing
Location: 'label' script for Template 'oValidate' (in Portal 'validate') near line 4
- - -
Attempt to access validation error count in the midst of evaluation processing
Location: 'label' script for Template 'oValidate' (in Portal 'validate') near line 11"
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jfrazierjr
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Old September 1st, 2017, 09:57 PM
It's more than just that arcane background. A power regardless of source can be taken multiple times as long as the trapping is different. Bolt is a bit special in that each effect (4 IIRC) can have a different trapping.

This is straight from Clint via a question I asked on the forums right before they died a few months ago.

As you ,mentioned HL is wrong on how this is implemented.
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Paragon
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Old September 1st, 2017, 10:56 PM
Ah. The only reference in the book is specifically about Weird Science, so I didn't generalize it.
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zarlor
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Old September 2nd, 2017, 08:40 AM
I never even checked that powers were set to only be allowed to be taken once. That's definitely not RAW for Savage Worlds.

Also, the Pinnacle forums are back up, if you hadn't noticed, and Clint is merrily answering questions for us again.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)
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Paragon
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Old September 3rd, 2017, 02:31 PM
Only reason I knew is the Super Scientist wanted a second boltthrower with a different trapping. Like I said, it seemed simple to address until I tried to output the pdf.
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Paragon
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Old September 10th, 2017, 10:01 AM
I'm gonna bump this once just on the chance someone comes along who can tell me what the error cause was here.
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CapedCrusader
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Old September 10th, 2017, 04:18 PM
That's a new one on me, Paragon. I've not seen that error before. Let me see what I can find out.

_
Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape, Savage Star Wars
Prepping for Gamestorm: Savage Worlds
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CapedCrusader
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Old September 10th, 2017, 04:22 PM
Can you send me the Setting file and the portfolio?

_
Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape, Savage Star Wars
Prepping for Gamestorm: Savage Worlds
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CapedCrusader
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Old September 10th, 2017, 04:43 PM
I can turn off the uniqueness on the Arcane Powers. It's there more as a convenience than anything else. It's always been set up like that.

As far as that error, I am unclear on something. You mention a duplicated Bolt power, and the Attack section. The Attack section is something from the Super Powers Companion, and shows Super Powers that have attack capabilities. It has nothing to do with the Bolt spell.

_
Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape, Savage Star Wars
Prepping for Gamestorm: Savage Worlds
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