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BilboH20s
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Join Date: Feb 2011
Posts: 5

Old August 29th, 2017, 01:46 AM
I found another error in the Super Heroes Companion 2nd Ed. The description for the Deflect Modifier for Parry is the description for the Summonable Modifier for Minions.
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Mathias
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Join Date: May 2005
Posts: 11,988

Old August 30th, 2017, 03:07 PM
This was emailed to our support address, so I'm posting it here on behalf of the user;

Quote:
Hello,

I am using Savage Worlds Deluxe in Hero Lab, updated and licensed, and I have a problem.

Character has Hindrances, one of which affects the Charisma calculation.

On the Advances tab, Buying Off Hindrance seems to be text-only, with no impact on the Hindrance list or calculations.

The Print Preview does not show anything reflecting the Buy-off, and the penalty is still applied.

Deleting the Hindrance directly creates a Resource Overspent error on the Edge tab, but does undo the Charisma penalty, as expected.



How can I really buy-off Hindrances?


Thanks for your help,

Rest Well,

SFG
Mathias is offline   #332 Reply With Quote
CapedCrusader
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Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,111

Old August 30th, 2017, 07:08 PM
You need to replace the Hindrance with the -Buy Off- Hindrance to make up that difference. Unlock Character Creation mode, delete the bought off Hindrance, then replace it with -Buy Off-, select the severity, and re-lock the character.
Next update, I'll see if I can smooth that process out a bit.

_
Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape, Savage Star Wars
Prepping for Gamestorm: Savage Worlds
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Paragon
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Join Date: Feb 2010
Posts: 831

Old September 3rd, 2017, 02:38 PM
I mentioned this in a thread a couple weeks back, but thought I should post it here: AutoAdd does not seem to work when its on something you add as an advance. It gives the message that its autoadding an item, but doesn't actually do it.
Paragon is offline   #334 Reply With Quote
popebabylon
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Join Date: Feb 2012
Posts: 22

Old October 11th, 2017, 10:41 PM
I'm trying to add a hindrance in the run of play (after character creation) as a result of someone gaining a permanent phobia from a fear check.

I *can* add an edge by:
- go to Personal
- add an edge as a Permanent Adjustment
- go to Advances
- unlock Character Creation
- go to Edges (which shows I have an edge to spend)
- add the Edge
- go to Advances
- lock Character Creation

I *cannot* do the same for Hindrances
- go to Personal
- add a Hindrance (Minor) as a Permanent Adjustment
- go to Advances
- unlock Character Creation
- go to Edges (which does not show any mention of hindrances to fulfill)
- add Hindrance (Minor)
!- system requires me to balance the hindrance with rewards

Not sure if I'm missing something but couldn't find anywhere else to plug that new hindrance in.

Thank you!
popebabylon is offline   #335 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,663

Old October 12th, 2017, 05:26 AM
To add a Hindrance simply go to the Advancement tab and add a new Advance, but select Hindrance (or even Permanent Injury when that is more appropriate) instead.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)
zarlor is offline   #336 Reply With Quote
TCArknight
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Join Date: Jan 2007
Posts: 816

Old November 17th, 2017, 07:45 AM
Possible Bug - When an Armor (possibly other gear) has a defStrReq value, the "Minimum Strength: " entry on the info popup shows the actual number in the field, and not the d4/d6/d8/etc. value.
TCArknight is offline   #337 Reply With Quote
CapedCrusader
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Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,111

Old November 17th, 2017, 01:14 PM
I'll check that, thanks!

_
Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape, Savage Star Wars
Prepping for Gamestorm: Savage Worlds
CapedCrusader is offline   #338 Reply With Quote
TCArknight
Senior Member
 
Join Date: Jan 2007
Posts: 816

Old November 17th, 2017, 01:45 PM
It looks like it's anywhere the Minimum Strength is displayed. I noticed it on the Info, but also on the item description when choosing the item.
TCArknight is offline   #339 Reply With Quote
CapedCrusader
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Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,111

Old November 17th, 2017, 03:38 PM
Well, that field relates only to defensive items...

_
Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape, Savage Star Wars
Prepping for Gamestorm: Savage Worlds
CapedCrusader is offline   #340 Reply With Quote
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