Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
I think i'll manipulate the weight through the editor.
I've got the modified file with the .000000001 weight assigned however when I look at the Character sheet preview I see the scientific 1E -012 for the weight. Not useful if you don't understand that E is the Exponent of the number. Screen grab attached Thank you anyway for the alteration though as it's made me think of a different way top add a zero weight, i'll test it and report here if it works or not! |
#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
Ah. I didn't think about the character sheet. I'll redo without the gizmo then.
|
#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
Ok, redone without the use of gizmos and put back into the dropbox.
|
#13 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
Got the file, thank you.
My zero weight idea was a dud so no joy. I think I'll create a file of all helper tagged weapons to bootstrap onto any more dual capability items though. It may be overthinking the problem but at least they will be available in the future, for anyone to use. |
#14 |
|
|