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Junior Member
Join Date: Jun 2016
Posts: 22
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Hello,
So I know weapon proficiency is a feat. So I just made a new feat for the weapon proficiency I want. Specifically I'm trying to create "Weapon Proficiency: Heavy Weapons" for large weapons like miniguns, rocket launchers, etc. I don't want them to be the same proficiency as firearms. In general this is working fine on the player side. However. On the weapon side things aren't so simple. When I try to change my weapon's "proficiency required" I can't find the one I made for Heavy Weapons. I see all the other drop downs; one-handed firearms, two-handed firearms, etc. But not the one I just created. I also want to organize the weapons to make them easier to find when players are searching through categories. When you mark a weapon as requiring a type of proficiency it puts it in that group. For example, I made a minigun and I set it for Simple Weapon Proficiency and it shows up in the Simple Ranged Weapons category. How do I make my own category for weapons to be listed under? That way I can tell my players to just find all the "heavy weapons" and they will all be listed there without any other firearm cluttering the space. |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Quote:
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
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#2 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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Couldn't the Extend Thing functionality be used to add a custom tag to all "Heavy Weapons", which would then allow the new proficiency to work?
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#3 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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Having run the Iron Gods AP, I can assure you that "Exotic Weapons Proficiency (Heavy Weapons)" is already in the Technology Guide package.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#4 |
Junior Member
Join Date: Jun 2016
Posts: 22
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thanks for all the comments. I got busy with work and haven't had time to test out your ideas. I'll get back to everyone soon once I get 10 minutes to work on fun projects like this one.
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#5 |
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