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Keeper216
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Join Date: Jul 2014
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Old July 22nd, 2014, 02:05 PM
Well what would be the process to make a template?
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bodrin
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Old July 22nd, 2014, 03:11 PM
Quote:
Originally Posted by Keeper216 View Post
Well what would be the process to make a template?
Start with any special abilities first.
Inputting the text before the scripting.
Once they are done you can bootstrap them to your template, then add the template to a test character to ensure that they display properly.

Then add each script / adjustment one at a time making sure to Test everything along the way.

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Keeper216
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Old July 23rd, 2014, 01:19 AM
thank you
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Sendric
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Old July 28th, 2014, 07:47 AM
Just to keep everyone up to speed on the Heroes of Horror implementation, I have added the feats and remaining spells (there's a little work remaining on both, but all should be completed for the next release). I am also adding the Tainted condition and two new adjustments: Corruption and Depravity. You can use these adjustments for when you gain points in each of them. I am also adding feat choosers to allow you to select the various effects of corruption and depravity. Once I'm done with this, I'll move on to the Prestige Classes. I may also add the various monsters, items, and templates.
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Sendric
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Old August 21st, 2014, 06:26 AM
While working on the Purifier of the Hallowed Doctrine, I noticed a slight flaw in the current implementation of Lay on Hands (as provided by Custom - Core Book Mods). I have updated the Lay on Hands special to use its own Value field to calculate total points rather than the Paladin's class special. That way, other classes that increase a Paladin's Lay on Hands ability, or provide the ability on their own, can use the same special and stack with other classes.
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lightpagoda
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Old August 22nd, 2014, 07:14 PM
Is anyone working on the eberron files?
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Sendric
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Old August 23rd, 2014, 06:05 AM
Quote:
Originally Posted by lightpagoda View Post
Is anyone working on the eberron files?
Not that I know of. I'd like to get to it, but there's just so much other stuff to do still. If there's anything specific you want done I can probably get a couple things in for the next release. I did manage to get the Artificer in for 1.11.
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Sendric
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Old August 28th, 2014, 09:13 AM
Heroes of Horror is now complete, except for the artifacts and new monsters which I'm going to leave out for now so that I can focus on other things.

Last edited by Sendric; August 28th, 2014 at 09:34 AM.
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Keeper216
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Old August 28th, 2014, 03:35 PM
Could you add the Totemist class from the book Magic of Incarnum? I have been trying but every time I try it turns to.....well mush.

EDIT: Also adding the feat Eldritch Claws how would I do it so that it adds a weapon and feats like improve natural attack and improve unarmed strike would increase said weapon.

EDIT: Im trying to create a clawlock or a warlock that use the feat eldritch claw and feats that would improve eldritch claw. A clawlock is a lesser version of the King of Smack.

http://www.realmshelps.net/cgi-bin/f...Eldritch_Claws

king of smack http://community.wizards.com/forum/p...threads/910286

Last edited by Keeper216; August 28th, 2014 at 03:44 PM.
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Sendric
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Old August 28th, 2014, 04:01 PM
Quote:
Originally Posted by Keeper216 View Post
Could you add the Totemist class from the book Magic of Incarnum? I have been trying but every time I try it turns to.....well mush.

EDIT: Also adding the feat Eldritch Claws how would I do it so that it adds a weapon and feats like improve natural attack and improve unarmed strike would increase said weapon.

EDIT: Im trying to create a clawlock or a warlock that use the feat eldritch claw and feats that would improve eldritch claw. A clawlock is a lesser version of the King of Smack.

http://www.realmshelps.net/cgi-bin/f...Eldritch_Claws

king of smack http://community.wizards.com/forum/p...threads/910286
I'll add Totemist to the list, and will check into the rest of this tomorrow morning. I have a file in the community set for online content, so some of this could go there.
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