Junior Member
Join Date: Oct 2021
Posts: 6
|
So the Paizo systems are complex, and there are chains of logic resutling in single numbers. Take, for example, the number of languages known...
In Starfinder: Common, Race, Home-planet, Int. Culture adds +1 per rank. Unless you have one of a set of Themes or Class abilities which affect the number of starting languages, languages by level, or languages per Culture Rank. Simple enough for a cunningly coded program. ... but.... for a bear of limited brain, I'd love something which displayed how/why HLO had reached the conclusion it had. Most especially, if I make a later change, and something becomes invalid, I'd like to explore why. I can restore the removed feature. Fine. Not broken. But why dos removing it break something else. I;d like to interpret what chain leads to current selections; ake a change; see why it no longer qualifies. Maybe pick an alternate option which requalifies. (ex-PCGen GM. So I'm used to using their "troubleshooting" sheet. Not perfect. Actually, far from perfect. But so much better than nothing!) |
#1 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
|
HLC had a tooltip that popped up on each field showing the breakdown of how each of the displayed numbers were calculated. Does such a thing exist on HLO?
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#2 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
|
Quote:
On the flip side: if you make a change and now there's an error, go read whatever it is you changed. The tool isn't a replacement for the rules. Still, I agree that it would be good for HLO to help you if it can; see the other post about errors bringing you to where you might fix them. Last edited by Parody; November 4th, 2021 at 01:07 PM. |
|
#3 |
|
|