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Prosidious Fowell
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Join Date: Dec 2015
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Old January 7th, 2016, 01:32 PM
I've been tearing my hair out over this for a couple of days. I'm adding a template that will set a base ability score to 18. I can't figure out how to access this value, either for setting or for reading. I can set all sorts of bonuses and penalties, and I can determine the base value in a roundabout way from, for example, aSTR->aCost, but I can't find a way to access the actual base value. Any help greatly appreciated.
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Aaron
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Old January 7th, 2016, 01:34 PM
What do you mean by "base ability score"? The number rolled or chosen before any racial modifiers are applied?
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Prosidious Fowell
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Old January 7th, 2016, 03:39 PM
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Originally Posted by Aaron View Post
What do you mean by "base ability score"? The number rolled or chosen before any racial modifiers are applied?
That's exactly what I mean. I'm sorry if that wasn't clear.
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Aaron
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Old January 8th, 2016, 08:43 AM
To read the value, try subtracting the aStartMod field from the aUser field and using that. You can't really set a user value, but you can force the FINAL value to something specific using the aNormForce field. Alternately, you can set up an eval rule to complain if "aUser - aStartMod" does not equal the value you want.
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ShadowChemosh
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Old January 8th, 2016, 10:48 AM
Quote:
Originally Posted by Aaron View Post
To read the value, try subtracting the aStartMod field from the aUser field and using that. You can't really set a user value, but you can force the FINAL value to something specific using the aNormForce field. Alternately, you can set up an eval rule to complain if "aUser - aStartMod" does not equal the value you want.
Doesn't aNormForce 100% force the value to always be something like 18. So that even if you use an adjustment or spell or magic item the value will not change right?

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Prosidious Fowell
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Old January 8th, 2016, 11:07 AM
It appears that all I have to do is assign a value of 18 to aNormForce and I can still reap the benefits of other things that affect the final score, like so:

hero.child[aSTR].field[aNormForce].value = 18

One weird thing is that the value doesn't appear to return to normal after I remove the template.
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ShadowChemosh
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Old January 8th, 2016, 11:09 AM
Quote:
Originally Posted by Prosidious Fowell View Post
One weird thing is that the value doesn't appear to return to normal after I remove the template.
See my post above. Once "forced" that is the final value period now actually. Nothing will be able to adjust the value again.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Prosidious Fowell
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Old January 8th, 2016, 11:31 AM
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Originally Posted by ShadowChemosh View Post
See my post above. Once "forced" that is the final value period now actually. Nothing will be able to adjust the value again.

Wow...

That's pretty terrible.
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Aaron
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Old January 8th, 2016, 12:35 PM
Quote:
Originally Posted by ShadowChemosh View Post
Doesn't aNormForce 100% force the value to always be something like 18. So that even if you use an adjustment or spell or magic item the value will not change right?
Yes, hence my putting the word "final" in all caps. Just offering different ways he could go about it, so he can decide what works best for whatever his thing is.
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ShadowChemosh
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Old January 8th, 2016, 12:49 PM
Quote:
Originally Posted by Prosidious Fowell View Post
Wow...

That's pretty terrible.
I wouldn't use "terrible" I would use that is just how it works. Many times its fine but you need to understand what and "how" something works. I have stuff in my houserules file that make use of this feature and it works very nicely. This is all just part of the learning process of HL.

Quote:
Originally Posted by Aaron View Post
Yes, hence my putting the word "final" in all caps. Just offering different ways he could go about it, so he can decide what works best for whatever his thing is.
Ahh. Well forgive me I just like being very "verbose" about stuff is all.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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