Member
Join Date: Nov 2008
Posts: 35
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#11 |
Senior Member
Join Date: May 2016
Posts: 608
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I got a response to a ticket I put in on this, the answer was "it will be taken care of in a future update."
In the meantime, I'll see about putting an "Ability Score (Over 20)" into the existing adjustments for the next push from the community, which should be soon. Although, it should be stated, that the ability score cap will still need to be hard-capped at 30, I think that's the official cap for even monsters. Last edited by dungeonguru; October 8th, 2017 at 03:46 PM. Reason: added top cap reason |
#12 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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In Configure Hero, under the Character tab, you can set Epic Boons to always show up
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#13 |
Junior Member
Join Date: Sep 2014
Posts: 17
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Quote:
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#14 |
Senior Member
Join Date: May 2016
Posts: 608
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I don't think you can code around the limit at 30 without putting an official ticket in with LWD (support@wolflair.com) or at the bug reporting support page.
I'm officially done with trying to support Hero Lab (or Lone Wolf products in general) but maybe Fenris or someone watching the forums can help you further. |
#15 |
Senior Member
Join Date: Sep 2017
Posts: 600
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I can't say I've ever looked into this. I can't find anything that gets around the 30 hardcoding. However, you can change the bonus from an attribute to higher than +10, which is what you get from 30. Change the attribute's aModBonus field at timing Attributes 100,002. It should then apply to anything that gets a bonus from that attribute. So you effectively increase the attribute, as there are very few effects in the game that care about your score instead of its bonus.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#16 |
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