Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Okay how do I make it so that this "race" allows a +1 bonus to the players choice ability? I think that this is the line that needs to be changed but I am not sure how #traitbonus[attrStr] += 1
<thing id="racKitsune" name="Mantis Clan Kitsune Family" compset="Race" isunique="yes" description=" . (Trait Bonus +1 a trait)"> <eval value="1" phase="PreTraits" priority="5000"> <before name="Calc trtFinal"/><![CDATA[ ~apply whatever adjustment(s) are needed here ~hero.child[resAbility].field[resMax].value += 1 #traitbonus[attrStr] += 1 ]]></eval> </thing> |
#31 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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I recieve these errors neither stops the load of the program
Hero Lab is loading the data files, but the following warnings were reported: One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link. This is I believe due to the skills that are looking for user imput which I am not sure the place to locate the lines to stop that from happening. Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' - - - Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_' That is todays development. |
#32 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Okay Still have the errors from post 32
here is a screen shot more later |
#33 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Next things I am working on a Clan Tab before the "basic tab"
this will allow the user to pick their clan, then family and finally class. I think it will be a good place to put the heritage role. I would like to move the "race" choice from next to the name and change it so that it all fits into the Clan area, as it should for when you build a character (that will take some work) I have renamed the "abilities tab" to be Advanatages and Disadvantages but have not worked on the mechanics for those yet. |
#34 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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This goes in traits.str, and is probably causing the problem from your next post.
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#35 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Hum ok I get this error
The data files could not be loaded due to the following errors: File: traits.str (line 147) - Encountered PCDATA for element 'component' proscribed against PCDATA One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link. Line 147 is panellink="skills"> The entire sections looks like this (from the traits.str) <component id="Skill" name="Skill" autocompset="no"> panellink="skills"> <!-- Net final roll that includes the value of the linked attribute --> <field id="sklRoll" name="Net Skill Roll" type="derived"> <calculate phase="Final" priority="5000"> <after name="Calc trtFinal"/><![CDATA[ ~only access the linkage if the skill is directly on the hero; if not, it is ~likely within an advancement gizmo and no linkage will exist there if (container.ishero <> 0) then @value = field[trtFinal].value + linkage[attribute].field[trtFinal].value endif ]]></calculate> </field> <!-- Each skill is associated with a specific attribute that must be identified --> <linkage linkage="attribute" optional="no"/> <!-- Each skill needs its own identity tag so existing skills can be identified during advancement --> <identity group="Skill"/> <!-- Every skill is shown on the "Rolls" mouse-over on the Dashboard/TacCon --> <tag group="DashTacCon" tag="Rolls"/> <!-- Track the skill on the actor --> <eval index="1" phase="Setup" priority="5000"><![CDATA[ perform forward[Skill.?] ]]></eval> <!-- Each skill point that is allocated by the user costs 2 CP --> <eval index="2" phase="Traits" priority="10000"> <before name="Calc resLeft"/> <after name="Bound trtUser"/><![CDATA[ ~if this skill is not added directly to the hero (i.e. an advance), skip it entirely if (origin.ishero = 0) then done endif ~adjust the resource appropriately hero.child[resCP].field[resSpent].value += field[trtUser].value * 2 ]]></eval> </component> What did I goof up here? |
#36 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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I have my tab_skill info here also if that helps, I have this section "blocked" b/c is causes this error: The data files could not be loaded due to the following errors:
Syntax error in 'titlebar' script for Portal 'skSkills' on line 2 -> Non-existent thing 'resSkill' used by script Syntax error in 'headertitle' script for Portal 'skSkills' on line 2 -> Non-existent thing 'resSkill' used by script One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link. <!--<titlebar><![CDATA[ @text = "Add a Special Skill - " & hero.child[resSkill].field[resSummary].text ]]></titlebar> <description/> <headertitle><![CDATA[ @text = "Skills: " & hero.child[resSkill].field[resSummary].text ]]></headertitle> --> <?xml version="1.0" encoding="ISO-8859-1"?> <document signature="Hero Lab Data"> <portal id="skSkills" style="tblNormal"> <table_dynamic component="Skill" showtemplate="skPick" choosetemplate="SimpleItem" showfixedlast="yes" addpick="resSkill"> <candidate>!Hide.Skill</candidate> <!--<titlebar><![CDATA[ @text = "Add a Special Skill - " & hero.child[resSkill].field[resSummary].text ]]></titlebar> <description/> <headertitle><![CDATA[ @text = "Skills: " & hero.child[resSkill].field[resSummary].text ]]></headertitle> --> <additem><![CDATA[ ~if we're in advancement mode, we've been frozen, so display accordingly if (state.iscreate = 0) then @text = "{text a0a0a0}Add/Increase Skills Via Advances Tab" done endif ~get the color-highlighted "add" text @text = field[resAddItem].text ]]></additem> </table_dynamic> </portal> <template id="skPick" name="Skill Pick" compset="Skill" marginhorz="3" marginvert="2"> <portal id="value" style="incrSimple"> <incrementer field="trtUser"> </incrementer> <mouseinfo mousepos="middle+above"><![CDATA[ if (hero.tagis[mode.creation] = 0) then @text = "Skills must be modified via the Advances tab once the character is locked for play." elseif (autonomous = 0) then @text = "This trait has been improved via the Advances tab and cannot be modified further from here." else @text = "Allocate points to this skill by clicking on the arrows to increase/decrease the number of points assigned." endif ]]></mouseinfo> </portal> <portal id="lbldomain" style="lblSecond"> <label text="Domain"> </label> </portal> <portal id="domain" style="editNormal"> <edit field="domDomain"> </edit> </portal> <portal id="name" style="lblNormal" showinvalid="yes"> <label field="name"> </label> </portal> <portal id="info" style="actInfo"> <action action="info"> </action> <mouseinfo/> </portal> <portal id="delete" style="actDelete" tiptext="Click to delete this item"> <action action="delete"> </action> </portal> <position><![CDATA[ ~set up our height based on our tallest portal height = portal[info].height ~if this is a "sizing" calculation, we're done if (issizing <> 0) then done endif ~position our tallest portal at the top portal[info].top = 0 ~position the other portals vertically perform portal[name].centervert perform portal[domain].centervert perform portal[lbldomain].centervert perform portal[value].centervert perform portal[delete].centervert ~position the delete portal on the far right perform portal[delete].alignedge[right,0] ~position the info portal to the left of the delete button perform portal[info].alignrel[rtol,delete,-8] ~position the incrementer on the left portal[value].left = 0 ~position the name next to the incrementer perform portal[name].alignrel[ltor,value,10] ~if we don't need a domain, hide it and let the name use all available space if (tagis[User.NeedDomain] = 0) then portal[lbldomain].visible = 0 portal[domain].visible = 0 portal[name].width = minimum(portal[name].width,portal[info].left - portal[name].left - 10) ~otherwise, position the domain portals next to the name else perform portal[lbldomain].alignrel[ltor,name,20] perform portal[domain].alignrel[ltor,lbldomain,5] portal[domain].width = 150 endif ~if the ability is auto-added, change its font to indicate that fact if (candelete = 0) then perform portal[name].setstyle[lblAuto] endif ]]></position> </template> <layout id="skills"> <portalref portal="skSkills" taborder="10"/> <position><![CDATA[ ~freeze our table in advancement mode to disable adding new choices ~Note: All freezing must be done *before* any positioning is performed. if (state.iscreate = 0) then portal[skSkills].freeze = 1 endif ~position and size the table to span the full layout; it will only use the ~vertical space that it actually needs perform portal[skSkills].autoplace ]]></position> </layout> <panel id="skills" name="Skills" marginhorz="5" marginvert="5" order="150"> <live>!HideTab.skills</live> <layoutref layout="skills"/> <position><![CDATA[ ]]></position> </panel> </document> |
#37 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Okay so now I am down to this pesty error
The data files could not be loaded due to the following errors: Syntax error in 'titlebar' script for Portal 'skSkills' on line 2 -> Non-existent thing 'resSkill' used by script Syntax error in 'headertitle' script for Portal 'skSkills' on line 2 -> Non-existent thing 'resSkill' used by script One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link. which I think is the following from my tab_skills.dat file <portal id="skSkills" style="tblNormal"> <table_dynamic component="Skill" showtemplate="skPick" choosetemplate="SimpleItem" showfixedlast="yes" addpick="resSkill"> <candidate>!Hide.Skill</candidate> <titlebar><![CDATA[ @text = "Add a Skill - " & hero.child[resSkill].field[resSummary].text ]]></titlebar> <description/> <headertitle><![CDATA[ @text = "Skills: " & hero.child[resSkill].field[resSummary].text ]]></headertitle> The entire file is <?xml version="1.0" encoding="ISO-8859-1"?> <document signature="Hero Lab Data"> <portal id="skSkills" style="tblNormal"> <table_dynamic component="Skill" showtemplate="skPick" choosetemplate="SimpleItem" showfixedlast="yes" addpick="resSkill"> <candidate>!Hide.Skill</candidate> <titlebar><![CDATA[ @text = "Add a Skill - " & hero.child[resSkill].field[resSummary].text ]]></titlebar> <description/> <headertitle><![CDATA[ @text = "Skills: " & hero.child[resSkill].field[resSummary].text ]]></headertitle> <additem><![CDATA[ ~if we're in advancement mode, we've been frozen, so display accordingly if (state.iscreate = 0) then @text = "{text a0a0a0}Add/Increase Skills Via Advances Tab" done endif ~get the color-highlighted "add" text @text = field[resAddItem].text ]]></additem> </table_dynamic> </portal> <template id="skPick" name="Skill Pick" compset="Skill" marginhorz="3" marginvert="2"> <portal id="value" style="incrSimple"> <incrementer field="trtUser"> </incrementer> <mouseinfo mousepos="middle+above"><![CDATA[ if (hero.tagis[mode.creation] = 0) then @text = "Skills must be modified via the Advances tab once the character is locked for play." elseif (autonomous = 0) then @text = "This trait has been improved via the Advances tab and cannot be modified further from here." else @text = "Allocate points to this skill by clicking on the arrows to increase/decrease the number of points assigned." endif ]]></mouseinfo> </portal> <portal id="lbldomain" style="lblSecond"> <label text="Domain"> </label> </portal> <portal id="domain" style="editNormal"> <edit field="domDomain"> </edit> </portal> <portal id="name" style="lblNormal" showinvalid="yes"> <label field="name"> </label> </portal> <portal id="info" style="actInfo"> <action action="info"> </action> <mouseinfo/> </portal> <portal id="delete" style="actDelete" tiptext="Click to delete this item"> <action action="delete"> </action> </portal> <position><![CDATA[ ~set up our height based on our tallest portal height = portal[info].height ~if this is a "sizing" calculation, we're done if (issizing <> 0) then done endif ~position our tallest portal at the top portal[info].top = 0 ~position the other portals vertically perform portal[name].centervert perform portal[domain].centervert perform portal[lbldomain].centervert perform portal[value].centervert perform portal[delete].centervert ~position the delete portal on the far right perform portal[delete].alignedge[right,0] ~position the info portal to the left of the delete button perform portal[info].alignrel[rtol,delete,-8] ~position the incrementer on the left portal[value].left = 0 ~position the name next to the incrementer perform portal[name].alignrel[ltor,value,10] ~if we don't need a domain, hide it and let the name use all available space if (tagis[User.NeedDomain] = 0) then portal[lbldomain].visible = 0 portal[domain].visible = 0 portal[name].width = minimum(portal[name].width,portal[info].left - portal[name].left - 10) ~otherwise, position the domain portals next to the name else perform portal[lbldomain].alignrel[ltor,name,20] perform portal[domain].alignrel[ltor,lbldomain,5] portal[domain].width = 150 endif ~if the ability is auto-added, change its font to indicate that fact if (candelete = 0) then perform portal[name].setstyle[lblAuto] endif ]]></position> </template> <layout id="skills"> <portalref portal="skSkills" taborder="10"/> <position><![CDATA[ ~freeze our table in advancement mode to disable adding new choices ~Note: All freezing must be done *before* any positioning is performed. if (state.iscreate = 0) then portal[skSkills].freeze = 1 endif ~position and size the table to span the full layout; it will only use the ~vertical space that it actually needs perform portal[skSkills].autoplace ]]></position> </layout> <panel id="skills" name="Skills" marginhorz="5" marginvert="5" order="150"> <live>!HideTab.skills</live> <layoutref layout="skills"/> <position><![CDATA[ ]]></position> </panel> </document> |
#38 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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In the "skSkills" portal, the final attribute of the XML is:
addpick="resSkill" In the Titlebar and HeaderTitle scripts, the code references the "resSkill" thing. These are telling the compiler that you want to access the thing with the unique id "resSkill". The compiler is telling you that there is no thing with that unique id. So you need to make sure that the appropriate thing is defined. Given the id prefix of "res", it's going to be a "Resource" (i.e. it derives from that component). Given the context in which you're using it, it's going to be the resource that tracks the number of skill points consumed for each skill selection. If you simply copied the above code from the Savage Worlds files, then you need to properly copy all the related code as well. In this case, you need the resource thing for tracking skill points. |
#39 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Oh yea Rob! You get a You Rock As Well!!
So to everyone out there this is what I have done in the thing_miscellaneous.dat I have added <thing id="resSkill" name="Skill Slots" compset="Resource"> <fieldval field="resObject" value="Skill"/> <!-- Automatically add the resource to every actor --> <tag group="Helper" tag="Bootstrap"/> <!-- Use the starting ability slots as our initial maximum --> <eval index="1" phase="Setup" priority="1000"><![CDATA[ field[resMax].value = herofield[acStartAbi].value ]]></eval> </thing> and that allows the following lines to work in the tab_skills.dat <portal id="skSkills" style="tblNormal"> <table_dynamic component="Skill" showtemplate="skPick" choosetemplate="SimpleItem" showfixedlast="yes" addpick="resSkill"> <candidate>!Hide.Skill</candidate> <titlebar><![CDATA[ @text = "Add a Skill - " & hero.child[resSkill].field[resSummary].text ]]></titlebar> <description/> <headertitle><![CDATA[ @text = "Skills: " & hero.child[resSkill].field[resSummary].text ]]></headertitle> Now I still have to figure out how to remove the line from the "configure your character" menu that deals with "abilities:_ slots" which are showing up at the top of my skill menu but it does not effect the skills in any way so I can search for it as I go here. The skills and attributes all work off the CP (character points) which I have set up on the "configure your character" menu if a player would like to start at a higher rank (AKA haveing more CP to use at the start of the character). This has been a Gaint Thorn removed for me to make the skills work correctly. I would again like to say thank you to both Mgehl and Rob for the help in this because with out them I was not making any progress in finding the mistakes I made. Thanks guys, Now to keep at it LOL so I can post some new mistakes when I make em. Sean |
#40 |
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