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TobyFox2002
Senior Member
 
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632

Old December 22nd, 2013, 07:17 PM
I have recieved an error that crops up every so often and I am not sure whats going on since it is referencing code that is not my own, its referencing HL stock code from the core data. The error is the following

Code:
Attempt to access field 'Value' that does not exist for thing 'fEQStmSigh'
Location: 'synthesize #0' script for Dossier 'statblock' near line 348
- - -
Attempt to access field 'Value' that does not exist for thing 'fEQStmSigh'
Location: 'synthesize #0' script for Dossier 'statblock' near line 348
The thing 'fEQStmSigh' is the thing id for a feat named Stormsight the code for that is as follows:

Code:
  <thing id="fEQStmSigh" name="Stormsight" description="{b}Prerequisites{/b}: 15 ranks in Spot\n\n{b}Benefits{/b}: With this ability your vision and hearing penalty is reduced by one half.\n\n{b}Normal:{/b} In stormy weather, vision is reduced by half and listen DC&apos;s are increased by 10." compset="Feat" summary="Reduces vision penalty incured in poor weather.">
    <fieldval field="fShortName" value="Flier Feats"/>
    <usesource source="EQ_MLP"/>
    <tag group="AbilType" tag="Extra"/>
    <tag group="fCategory" tag="Flyer" name="Flyer Feats" abbrev="Flight"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="SpecType" tag="Movement"/>
    <exprreq message="15 ranks in spot required."><![CDATA[#skillranks[kSpot] >= 15]]></exprreq>
    </thing>
I hope this is enough information, if not let me know and I'll give more. It has me quite confused.
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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old December 23rd, 2013, 08:51 AM
Try deleting "SpecType.Movement". Because this is a feat, it doesn't normally get a SpecType tag - having a SpecType tag means you want this feat to not only show up in the feats listing in the statblock, you also want it to show up among the movement types available to the character, along with "Fly 50'" or "Swim 20'".

I think some of the other SpecType tags would work for feats, but SpecType.Movement appears to be bugged when added to a feat.
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