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Senior Member
Join Date: Jul 2010
Posts: 3,078
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I suspect this is because those skills may not be on the character when the variant is added, but I'd have to look into it. Not sure when I'll get to that. Somehow, working from home has not afforded me more free time.
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Junior Member
Join Date: Mar 2020
Posts: 14
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Hi,
I am not sure if this is really a bug or just a missing feature, and maybe this has already been discussed and I couldn't find it. I am building a Cleric in 3.5e, using the Divine Metamagic feat from Complete Divine. If I pick the feat, and chose eg. Quicken Spell as the "Metamagicaly Divined" feat, I should then be able to memorize a spell of, say, lvl 2 (Aid), apply Divine Metamagic - Quicken Spell to it, and it should remain a lvl2-slot spell, consuming 3 Turn UD charges as well. However, when I try to add a Custom - Metamagic Spell to my memorized spells, I can't add Divine Metamagic - Quicken Spell as the added Metamagic Power. I can only find the normal Quicken Spell, and the spells become a higher level-slot spell, which I don't want ! Sorry if this is a known issue ! Thank you for your work, this custom 3.5 pack is absolutely awesome. Trion |
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Senior Member
Join Date: Jul 2010
Posts: 3,078
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Senior Member
Join Date: Jul 2010
Posts: 3,078
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Quote:
![]() Based on the description of this feat it appears that it's intended to allow the character to use the metamagic feat on any prepared spell as a free action, thus it is not applied to prepared spells ahead of time. As a result, I think the current behavior is the correct behavior. As a player, you would just announce you are using the feat then deduct the appropriate number of Turn/Rebuke Undead charges from the In-Play tab and cast your quickened spell. One change that can be made to this feat is) to provide a dropdown list to select metamagic feats from as opposed to freeform control. Last edited by Sendric; April 1st, 2020 at 06:50 AM. |
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Junior Member
Join Date: Apr 2020
Posts: 1
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Hi,
After a bit of searching on the forum i could not find a solution to my issue (however i'm not don't think is a bug per say). I added the "draconic bloodline" feat to my bard which is supposed to grant specific spells. However, some of these spells are nto on the bard spell list (ie Darkvision as the 1st level spell). Thus i cannot add them and since the bard spell list is limited, i am also not allowed to create custom spells to match these. Thanks in advance for your help. Apaa |
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Senior Member
Join Date: Jul 2010
Posts: 3,078
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Quote:
Code:
~ Add spells to our spell list just in case they aren't already there. field[fChosen].chosen.field[cSpellExpr].text &= " | (thingid.spComLan1 | thingid.spDarkvis2 | thingid.spProEnrg3 | thingid.spFear4 | thingid.spMindFog5 | thingid.spTrueSee6 | thingid.spVision7 | thingid.spMndBlnk8 | thingid.spDomMon9)" |
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Senior Member
Join Date: Dec 2013
Posts: 166
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Never mind. I'm blind.
Last edited by Bloodwolf; May 27th, 2020 at 05:13 PM. |
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Junior Member
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Senior Member
Join Date: Dec 2013
Posts: 166
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I was creating the Fang Dragon entry and found a super small bug in the White Dragon (my base that I'm working from). While changing the HD, Stats, and Age Category names I found that the HD in the Script for the White Dragon is off. I'm not in front of my computer but it is in one of the older categories. The HD is supposed to be 27 but is 17. So as you go up in categories it will go from like 24 to 17 and then like 30.
Like I said a simple fix. Just go into the script button and in the first script update that category's HD to 27. |
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Senior Member
Join Date: Jul 2010
Posts: 3,078
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Quote:
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