Junior Member
Join Date: Sep 2012
Location: The gaming table
Posts: 3
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Built an Infected Vampire (cliche, I know).
Skills of: B 5 A 6 R 5/7(wired reflexes) S 5 C 3 I 6 L 3 W 3 Took Perceptive and Hawk Eye Qualities and Perception is Defaulting at 5 |
#111 |
Member
Join Date: Apr 2012
Posts: 52
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Create Magician without Implants->Finalize->Implant Aug->Increase Magic Back to original value.
The cost is calculated from the pre-implant magic rating, but should be calculated from current magic. (IIRC SR3 handled that differently.) IE Magic 4 max. 6 Install Trauma Damper - Magic 3 max. 5 Ess 5.8 Increase Magic to 4 for 20 karma (current HL price 25 for Magic 5(4)) |
#112 |
Junior Member
Join Date: Feb 2011
Posts: 1
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When adding Knowledge or Language skills to an NPC in Shadowrun, I click once, and then it goes red saying I have overspent.
So if the NPC had 15 Knowledge skill points, I click to add Japanese and it immediately says overspent. |
#113 |
Junior Member
Join Date: May 2012
Location: New Bedford, MA
Posts: 17
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Quote:
Based on those rules alone, it makes sense that buying your Magic back up should cost the new attribute rating x 5, and not the higher value assuming a "surpressed" point of Magic. |
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#114 |
Junior Member
Join Date: May 2012
Location: New Bedford, MA
Posts: 17
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Any updates on when to expect a new release to patch some of the known bugs?
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#115 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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Lu-tze, the wording on defaulting is
"Characters who default use only the linked attribute in their dice pool. Additionally, they suffer a –1 dice pool modifier." So I can see 3 different things that might be factors 1) the definition of defaulting might be being read as dice modifiers not applying (not a ruling I'd be happy with myself, although I accept that if it added a skill ranking point it wouldn't work (pg68 & pg 118 iirc)) 2) Hawkeye only applies for a specific case so it may not be being applied, perception should still work though. (Checking the code for Hawkeye it does look like the code only implements the range modification) 3) it's just a general bug |
#116 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
Quote:
Although skills are added at rating 1 by default, you can drop them to rating 0 after adding them, and it will show you the default roll for that skill. The rating 0 skills can get dicepool modifiers, though, and those modifiers will be reflected along the top of the character. Oh, and Hawk Eye only applies in some circumstances, so its bonus isn't automatically incorporated into the Perception dicepool - it's up to the user to decide whether that applies or not. |
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#117 |
Junior Member
Join Date: Aug 2011
Posts: 3
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I've found a problem with free spirits and initiating.
When a free spirit buys a level of initiation they should be able to use a point for metamagic or use it as a point for free spirit powers. If I take the metamagic power it is counting it as a free spirit power, and flagging the purchase as being over the limit. |
#118 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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This thread is now closed. Please use our new Shadowrun bug reporting mechanism instead:
http://forums.wolflair.com/showthread.php?t=24975 |
#119 |
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