Member
Join Date: Dec 2006
Posts: 62
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Right. There is a trade tongue but even that is only used by a few, and not dominate, culture groups. Part of the "fun" of the setting. Just one of those gritty realisms of Thieves' World. There have been several Powergroups that have taken over the town during its history. They have all left their mark, but not indelibly.
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#11 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DaggerdaleDM wrote:
> > > Right. There is a trade tongue but even that is only used by a few, and > not dominate, culture groups. Part of the "fun" of the setting. Just one > of those gritty realisms of Thieves' World. There have been several > Powergroups that have taken over the town during its history. They have > all left their mark, but not indelibly. Hi there, An update to deal with this problem didn't make it into this week's release due to time constraints. However, you will now get a better error message when you encounter the problem, and I'm going to make sure a fix for this gets into next week's d20 update. Thanks! -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#12 |
Member
Join Date: Dec 2006
Posts: 62
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Thanks, I look forward to working on this and moving forward.
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#13 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DaggerdaleDM wrote:
> > > Thanks, I look forward to working on this and moving forward. The "No Common Language" in the House Rules list should do what you need. -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#14 |
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