Senior Member
Join Date: Feb 2013
Posts: 357
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I wish things had stuck with Value fields instead of Value tags. They're easier to alter.
So I want to provide a value to xFastHeal based on variables. It will be Code:
perform hero.assign[User.Ability] var bonus as number bonus = adjust (Ability count * 20) + (Ability count * adjustment) perform hero.childfound[xFastHeal].assign[Value.bonus] |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Code:
perform hero.assign[User.Ability] var bonus as string bonus = "Value." & adjust (Ability count * 20) + (Ability count * adjustment) perform hero.childfound[xFastHeal].assignstr[bonus] |
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#2 |
Senior Member
Join Date: Feb 2013
Posts: 357
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For some inexplicable reason, having the ability assign User.DivFastHeal is assigning User.DivineGrc, according to the tags I'm looking at
Edit: ok, after reloading the system it assigns the appropriate tag. I dont know why it does that but little errors like this keep happening Last edited by Illyahr; April 15th, 2019 at 03:41 PM. |
#3 |
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