Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
I think you might be able to do it by subtracting hero.child[ArmorClass].field[BonInsight].value from hero.child[Maneuver].field[tManAC].value and then applying the insight bonus to maneuvers. Try Post-Attributes/16000 (or 14000 for that script) I'll put the underlying problem on my to-do list. |
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#41 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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#42 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Just noticed When I bought 20 Vials it added 1 pound per vile, Vials fall under no weight, or no weight worth mentioning.
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#43 |
Junior Member
Join Date: May 2010
Posts: 11
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The Breadth of Experience feat is giving me a prerequisite error even though the character is a Gnome over 100 years old. It seems to work just fine for dwarf and elf characters.
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#44 |
Junior Member
Join Date: Aug 2010
Posts: 16
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Quote:
HERO LAB IS AWESOME!! |
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#45 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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In making a Pathfinder Society character I noticed that (at least some of) the traits from the Adventure Paths aren't marked as off-limits.
PFS doesn't allow campaign specific traits (Ekujae Reflexes is the one I was looking at). |
#46 |
Junior Member
Join Date: Aug 2010
Posts: 1
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With Arcane sorcerer its not letting me select a knowledge skill.
Also I cannot find a way to add an arcane bonded item |
#47 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Quote:
Code:
if (field[gIsEquip].value <> 0) then ~ Add +2 Insight bonus to CMB/CMD if (hero.child[ArmorClass].field[BonInsight].value < 2) then hero.child[Maneuver].field[tCMB].value += 2 - hero.child[Maneuver].field[BonInsight].value hero.child[Maneuver].field[tCMD].value += 2 - hero.child[ArmorClass].field[BonInsight].value hero.child[Maneuver].field[tCMDFlat].value += 2 - hero.child[ArmorClass].field[BonInsight].value endif endif |
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#48 |
Junior Member
Join Date: Apr 2010
Posts: 13
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I only just noticed this. Specialist Wizards are supposed to have all 0-level spells in their spellbook except those in their prohibited schools. Currently, all 0-level spells are added, and there is no way that I've found to remove them.
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#49 |
Member
Join Date: Aug 2010
Posts: 90
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Not sure if you would consider this a bug. But the Casting Time for Feather Fall is an Immediate Action. In Hero Labs it just says "Action".
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#50 |
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