Member
Volunteer Data File Author
Join Date: Apr 2005
Location: North Western Arizona
Posts: 97
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I've been tearing through the documentation trying to figure this one out too. I'm trying to prep for future language compatibility by setting up as much text as I can as strings. (data file, strings tab) I can't seem to figure out how to reference these in descriptions.
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#1 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Posts: 345
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do descriptions have to use strings?
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#2 |
Member
Volunteer Data File Author
Join Date: Apr 2005
Location: North Western Arizona
Posts: 97
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Seems like they should, if we want to be able to alter the language used....
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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I posted this on the 40K forums when someone asked this detail, so I'm sorry I didn't flag this more prominently there. The *ONLY* things that have to be defined as "strings" are text that will be used within SCRIPTS. Everything else will be translatable without have to define "strings". So you don't have to worry about names, descriptions, or anything else like that. The only exception is if you modify the name or other text via a script.
-Rob At 10:32 AM 3/20/2006, you wrote: Quote:
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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There will be a completly separate way of defining the replacement strings for a particular language. Don't worry about the details now, but it should be relatively easy to use. The only thing that won't be easily done is text within scripts, so that's where you need to use the strings.
-Rob At 12:08 PM 3/20/2006, you wrote: Quote:
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#5 |
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