Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Shadowrun
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old November 18th, 2011, 09:07 PM
This is a bug reports thread for the 11/18/11 update for the Shadowrun files.

Note that there are still some incomplete portions of the Shadowrun files - these are known issues, so there's no need to post bug reports about them.
  1. Combat
    • Apply wound modifiers to the appropriate tests.
  2. Magic
    • Astral Attributes, Perception, Projection and Combat (currently incomplete)
  3. Matrix & Technomancers
    • AR vs. VR vs. Hot-Sim VR (currently incomplete)
    • Active/Passive/Hidden mode
  4. Vehicles & Drones
    • Rigging & Jumping In
  5. NPCs & Critters
    • Grunt/Lieutenant NPC Mechanics
    • Group/Professional RatingCritters
  6. Miscellaneous
    • Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
    • For the Condition Monitors on the In-Play tab, replace the numbers with boxes
    • Toxin/Disease Resistances
    • Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
    • Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
    • Guest cost for a lifestyle, shared lifestyles, permanent lifestyles
Mathias is online now   #1 Reply With Quote
velinion
Junior Member
 
Join Date: Aug 2011
Posts: 14

Old December 8th, 2011, 11:48 PM
Skill based complex forms on Machine Sprites (probably all sprites) result in a false validation error about overspent skill points.

EDIT: It should also be possible to assign one of these as a drone or vehicle pilot.

Steps to reproduce:

1. Create a Technomancer, and add a bonded Machine Sprite

2. In the Machine Sprite's sheet, under the Resonance tab,you will see resources unspent.

3. Add Targeting and Maneuver (Both skill-based complex forms).

4. Skills tab now shows an "error" as skill points are being "overspent"
velinion is offline   #2 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old December 30th, 2011, 03:14 PM
Quote:
Originally Posted by velinion View Post
EDIT: It should also be possible to assign one of these as a drone or vehicle pilot.
I'm afraid that the way a sprite controls a vehicle will use the same mechanisms in Hero Lab as a metahuman rigger jumping into a vehicle, and those haven't been implemented yet.
Mathias is online now   #3 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old December 30th, 2011, 03:20 PM
Quote:
Originally Posted by velinion View Post
Skill based complex forms on Machine Sprites (probably all sprites) result in a false validation error about overspent skill points.
Fixed in the next update. Thanks for reporting this.
Mathias is online now   #4 Reply With Quote
CeaDawg
Member
 
Join Date: Aug 2011
Posts: 82

Old December 30th, 2011, 10:49 PM
Quote:
Originally Posted by Mathias View Post
I'm afraid that the way a sprite controls a vehicle will use the same mechanisms in Hero Lab as a metahuman rigger jumping into a vehicle, and those haven't been implemented yet.
That's going to be a problem, since the sprites and agents are matrix based.

A rigger, who is jumped in, does not get as many actions as the matrix based entities do, or the drones that are being run from captain's chair, even though the rigger is in full immersion like a hacker running full VR. The drone into which the rigger has jumped gets the meat world initiatives & passes of that rigger. I don't agree with it, but that's what's beaten into me in the forums since SR 1 and each of the succeeding versions. Sprites and agents don't have meat world initiatives available to them for the drone to operate with when one of these is dropped into it.
CeaDawg is offline   #5 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old December 30th, 2011, 11:33 PM
Quote:
Originally Posted by CeaDawg View Post
That's going to be a problem, since the sprites and agents are matrix based.
No, it isn't - the sprites and loose pilot programs have skills and attributes that can be looked up the same way a metahuman's skills and attributes can be looked up. It doesn't matter to Hero Lab what sort of character it's looking things up on (other than when it needs to know whether to look up Reaction or Pilot).
Mathias is online now   #6 Reply With Quote
CeaDawg
Member
 
Join Date: Aug 2011
Posts: 82

Old January 1st, 2012, 12:28 PM
No, the problem is not the skill in attribute look up of characters. It is simply that sprites and agents do not have meat body initiatives to fall back to when they jump into the drones or vehicles as riggers do. It's an attribute value that is not available to them. The way the game developers set things up riggers use their meat body initiative and not the pilot's/drone's when they're jumped in. When they're in AR or HSI then they use their respective matrix initiatives just as the sprites and agents would use their matrix initiatives. No where did the developers define what initiative the spirtes and agents would use when jumped into a drone or vehicle. If they would just add one little statement or paragraph regarding what initiative value they should be using when jumped in, then everything would be golden.
So, the look up methods in HL are not at fault. It's a lack of definition for non existant variables on 2 types of entities. The developers defined the initiative limitations for spirits when they manifest or materialize in the real world. The developers should do the same for sprites and agents that are effectively manifesting in the form of the drones or vehicles they are occupying.
CeaDawg is offline   #7 Reply With Quote
CeaDawg
Member
 
Join Date: Aug 2011
Posts: 82

Old January 1st, 2012, 12:34 PM
Since the release of HL 3.9 I've been getting errors regarding a bunch of the tracking pools being orphaned on profiles that have saved characters that are not locked into advancement mode. Where do you want me to send a copy of the error log it refers to for review?
CeaDawg is offline   #8 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old January 1st, 2012, 08:04 PM
Quote:
Originally Posted by CeaDawg View Post
Since the release of HL 3.9 I've been getting errors regarding a bunch of the tracking pools being orphaned on profiles that have saved characters that are not locked into advancement mode. Where do you want me to send a copy of the error log it refers to for review?
When it gives you an error, is it in a pop-up window? If so, you can right-click those to copy the text and paste it here.
Mathias is online now   #9 Reply With Quote
mKell
Junior Member
 
Join Date: May 2010
Posts: 5

Old January 2nd, 2012, 12:59 PM
I get the following error

Errors were encountered when loading the saved portfolio! A record of these errors can be found in the file "C:\Users\[personal data removed]\AppData\Local\Temp\hero_lab_load_issues.log". If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Critical information not found in data files: Source 'PH_Diverse'
Critical information not found in data files: Source 'PH_Diverse'
Usage pool 'AmmoUsed' has been orphaned for pick index '0'
Usage pool 'DmgAdjust' has been orphaned for pick index '0'
Usage pool 'JrnlXP' has been orphaned for pick index '0'
Usage pool 'JrnlNotor' has been orphaned for pick index '0'
Usage pool 'JrnlCred' has been orphaned for pick index '0'
Usage pool 'JrnlCash' has been orphaned for pick index '0'
Usage pool 'JrnlAware' has been orphaned for pick index '0'
Usage pool 'DmgNet' has been orphaned for pick index '0'

in a pop-up window.
mKell is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:59 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.