Senior Member
Join Date: Jul 2005
Posts: 181
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Would it be possible to have a level marker for custom abilities? 'Available at level X' sort of thing? Or, failing that, how would I go about doing this on my own? (It's been 6 months since I used the HL editor last...)
And now, Colen is hiding. 'My god, he's BACK!' ------------- By Lenin's Beard Gel! |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DannyBoy2k wrote:
> > > Would it be possible to have a level marker for custom abilities? > 'Available at level X' sort of thing? Or, failing that, how would I go > about doing this on my own? (It's been 6 months since I used the HL > editor last...) > > And now, Colen is hiding. 'My god, he's BACK!' Wink aaaaahhhhhhhh! I read your email and immediately left for a weekend in Houston, I was so terrified. I'm not sure what you mean by a 'level marker' for custom abilities - you mean restricting them so they can only be used at a certain level? Just define a "Pre-req" for the ability, such as: ~ Only valid if we have at least 5 Cleric levels @valid = 0 if (hero.tagcount[Classes.Cleric] >= 5) then @valid = 1 endif Unfortunately there's currently a bug that means the ability won't be disabled properly in the list. Once we fix that in a future edition, you'll be good to go. Hope this helps, -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#2 |
Senior Member
Join Date: Jul 2005
Posts: 181
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Quote:
But, something else appears. Is there any way to note a special type of custom ability? There are several schools, sort of like magical schools, in the book. And some maneuvers require you to have at least X other maneuvers in the same school? ------------- By Lenin's Beard Gel! |
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I fixed the bug, so it'll be sorted in the next version of HL.
For Tome of Battle stuff, I believe that everything can be modelled as Psionic Powers, not custom abilities. Stances would be custom abilities, but maneuvers work just like powers, IIRC. |
#4 |
Senior Member
Join Date: Jul 2005
Posts: 181
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Errr....well, ok. I'll bite. How in the wide wide world of d20 would I do that?!
------------- By Lenin's Beard Gel! |
#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DannyBoy2k wrote:
> > > Errr....well, ok. I'll bite. How in the wide wide world of d20 would I > do that?! From what I remember from Tome of Battle, you can map them like so: Stances = Custom abilities You start the game with a number of stances, and you get more as you increase in level. So your stances work just like custom abilities. Maneuvers = Psionic Powers Each class has its own list of maneuvers, and you can use a certain number of maneuvers per encounter (IIRC). The number of maneuvers you get is the number of power points the class gets per level. So if the class got 2 maneuvers per encounter at level 1, and 3 at level 2, it would have 2 PP at level 1, and 3 PP at level 2. Your hero can only know a certain number of maneuvers, so that's how many powers he knows at each level. If the class gets 5 maneuvers at level 1 and 6 at level 2, he gets 5 powers known at level 1, and 6 at level 2. Finally, each class has its own list of maneuvers. So the maneuvers would be added as psionic powers. Does that help? -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#6 |
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