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vardeman
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Join Date: Jun 2007
Location: Earth (Sol III)
Posts: 105

Old June 19th, 2007, 07:18 PM
OK, I've been working through the tutorial on the editor and have started entering the Beguiler class from the PHB2. The class gets a subset of the wizard/sorcerer spell list and can cast any spell on his list spontaneously as long as he has spell slots uncast. First question is how do I automatically add spells to his list as he gains appropriate levels? Second question deals with the special ability called "Advanced Learning". This lets him add a spell (enchantment or illusion) to his spell list as long as its level is no higher than the highest level of spell he can cast. I've added the Class Special to his list, but how do you then give him the choice of spells to add to his list so that it acts like any other spell on the list?
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Colen
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Join Date: Dec 2008
Posts: 4,690

Old June 23rd, 2007, 12:19 AM
vardeman wrote:
>
>
> OK, I've been working through the tutorial on the editor and have
> started entering the Beguiler class from the PHB2. The class gets a
> subset of the wizard/sorcerer spell list and can cast any spell on his
> list spontaneously as long as he has spell slots uncast. First question
> is how do I automatically add spells to his list as he gains appropriate
> levels?


You can add bootstraps to the class with a condition expression of:

count:Classes.Beguiler >= 2

For a second-level spell, for example.


> Second question deals with the special ability called "Advanced
> Learning". This lets him add a spell (enchantment or illusion) to his
> spell list as long as its level is no higher than the highest level of
> spell he can cast. I've added the Class Special to his list, but how do
> you then give him the choice of spells to add to his list so that it
> acts like any other spell on the list?


The only way to do that right now would be to make a copy of every
Enchantment / Illusion spell for the Beguiler class. I'll see if we can
come up with a better way of doing this for a future release.


Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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vardeman
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Join Date: Jun 2007
Location: Earth (Sol III)
Posts: 105

Old June 23rd, 2007, 07:51 AM
Thanks, I'll check it out.
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Nementh
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Join Date: Dec 2007
Posts: 1

Old January 4th, 2009, 05:08 PM
Any updates on this, I am trying to convert the warmage into the system and really do not feel like importing every wizard evocation spell...
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